Update and question.
Ive been able to get the spell to work as a completely standard spell cast from the GUI which checks to make sure the player casting it has the apropriate level summoning spell memorized prior to casting and then after casting decreases the number of the apropriate summoning spell the player has memorized by 1.
But Ive given up on trying to have the main GUI launched via the existing Summon Creature spell due to casting time problems and just the pure clumsyness of it.
What I think would be better is to use a series of GUIs launched at base from the casters spell book, holy symbol, Composition notebook, acorn ... and or any otherwise class apropriate focus if possible.
The player would activate the item and be given a GUI that would let him/her choose which action he wants to preform ...
For a wizard option 1 would be "Study Spells" option 2 would be "Summoning Menu" and three would be "Cancel"
Similarly for a cleric could be "Pray" "Summoning Menu" "Cancel"
This would also allow for further flexibilty for class specific options to be added down the road.
When i get a finalized version of the spell book method finished ill put another video up but wanted to get the idea out there and see what people thought.
Skills and Spells
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