NickD wrote:
A lot of this seems to be on the assumption that the AI in NWN2 will be the same as the AI in NWN.
Of course, I agree with you... Updating AJAI is a smart backup plan though..
as long as the end user functionality of NWN2 allows the kind of "behavioural realism" we desire in ALFA and allows the full host of monster properites, theres no reason we shouldnt use it.
It would be a lot simpler if the shipped AI did do everything, but if AI was hard-coded, that would be a pain in the arse.. too hard to make your own custom tweaks, which is why I suspect the NWN2 developers will work with a modular system similar to the current AI events but hopefully better.
doesnt hurt to have a fall back position for us if the AI setup is no better..
Oh and I would consider a system where there are no monster names at all unless you pass a successful lore check or something.. would be nice rp for clueless njubs (of course most alfans would know critters by sight anyhoo so probably useless)..
The reason why I suspect this will be possible is because SetName() already is coming in the 1.67 patch for NWN1, and due to the push by the NWN community to get devs to add it to NWN2, I reckon it will be in.