Server Proposal: 004 Waterdeep
Server Proposal: 004 Waterdeep
So, uhm. Hi.
I recently returned to ALFA and I am having a blast and is filled with inspiration and glee. I used to be the HDM of 004 Waterdeep and I really miss that place. I am setting builders, scripters and storytellers together to bring The City of Splendors to A Land Far Away.
I know that the player base could use some improving and it might not be the best time to increase the server population but I believe that I'll be able to stir the scandinavian beast enough to shake loose a few more players.
I've already secured a dedicated 100/100mb pipe for the server, which will be a monster in order to give the players a feeling of depth and immersion. This will be great and I was wondering where I go from here. I am going to do whatever I need in order to get this online and to be a sister flagship to the amazing TSM server.
It's great to be back!
I recently returned to ALFA and I am having a blast and is filled with inspiration and glee. I used to be the HDM of 004 Waterdeep and I really miss that place. I am setting builders, scripters and storytellers together to bring The City of Splendors to A Land Far Away.
I know that the player base could use some improving and it might not be the best time to increase the server population but I believe that I'll be able to stir the scandinavian beast enough to shake loose a few more players.
I've already secured a dedicated 100/100mb pipe for the server, which will be a monster in order to give the players a feeling of depth and immersion. This will be great and I was wondering where I go from here. I am going to do whatever I need in order to get this online and to be a sister flagship to the amazing TSM server.
It's great to be back!
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
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- Rust Monster
- Posts: 1228
- Joined: Sun Jul 18, 2004 3:01 pm
- Location: Richmond, North Yorkshire
Re: Server Proposal: 004 Waterdeep
I've already got the southgate area and a chunk of the southward done for a proposal I was gonna do a year or so back boom, you can have em if you want.
PC: Liasola Dark Arrow
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Re: Server Proposal: 004 Waterdeep
sounds like a plan Boom, do you have the energy to build in nwn2 though? its tough going man.
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Server Proposal: 004 Waterdeep
There was a group of builders from the BGTSCC PW group who were going to take a stab at Waterdeep, but the website I have for them seems to have lapsed.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
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- Fionn In Disguise
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- Joined: Sat Jan 03, 2004 11:54 am
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- Contact:
Re: Server Proposal: 004 Waterdeep
We have on the DMFTP the exteriors that indio did of the entire canon map of Waterdeep using YATT to generate the ground contours and layout the streets.
It's in NWN2/Modules/Waterdeep Inactive/alfa_wd_stage1.rar
There is also in the same directory:
- South Ward and Dock Ward (Sand's versions I suppose);
- a skeletton of the City of the Dead.
Oh and welcome back Boom
It's in NWN2/Modules/Waterdeep Inactive/alfa_wd_stage1.rar
There is also in the same directory:
- South Ward and Dock Ward (Sand's versions I suppose);
- a skeletton of the City of the Dead.
Oh and welcome back Boom
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
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- Location: Oklahoma
- Contact:
Re: Server Proposal: 004 Waterdeep
*squee* My advice, check for prefabs areas/landscapes on the vault that will work for your uses (hakless) and download all the prefab placeables set ups you can. It will speed your processes extensively.
- CloudDancing
- Ancient Red Dragon
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- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: Server Proposal: 004 Waterdeep
(can't edit my post so) Would you consider merging the Waterdeep project with Skullport and Faeyrl as ONE server?
Re: Server Proposal: 004 Waterdeep
duncan will build a much cooler Waterdeep than any prefab stuff that exists, and is already doing it. y'all sit tight
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus
Re: Server Proposal: 004 Waterdeep
I gave it some thoughts, but I think that just having the surface area of Waterdeep somewhat three times the size of the Baldurs Gate server and then get the sewers and some of Undermountain on that it's going to be hard to merge everything. (considering there is a limit on the mod size). But if it possible, I don't see why notCloud_Dancing wrote:(can't edit my post so) Would you consider merging the Waterdeep project with Skullport and Faeyrl as ONE server?
And all of you who are eager to see Waterdeep again, just you wait. There are such grand ideas for this I actually woke up today having dreamt about Waterdeep and a shitload of ideas. We are aiming for a visual and IC experience that will increase the immersion of the game.
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
Re: Server Proposal: 004 Waterdeep
Here is a "small" list of upcoming businesses in Waterdeep
Amrani's Laundry
Athal's Stables
Aurora's Reamls Shop "High Road Catalog Counter"
Aurora's Reamls Shop "Singing Dolphin" Branch
Aurora's Reamls Shop "Slut Street Catalog Counter"
Aurora's Reamls Shop "South High Road Catalog Counter"
Aurora's Reamls Shop "Street of Tusks Catalog Counter"
Aurora's Reamls Shop "Waterdeep Way Catalog Counter"
Balthorr's Rare & Wonderous Treasures
Bellister's Hand
Belmonder's Meats
Berendarr's World of Words
Bhephel's Bottles
Brian the Swordmaster's Smithy
Crommer's Warehouse
Dhaermos Storage
Diloontier's Apothecary
Downybeard Tobacconist
Dunblast Roofing Co.
Eilean's Maztican Delights
Essimuth's Equipment
Fallen Stars Fish
Felhaur's Fine Fish
Fishmonger's Storage
Flame of Hope
Gelfuril the Trader
Gerin's Breads
Golden Horn Gambling House
Halambar Lutes & Harps
Halazar's Fine Gems
Halls of Hilmer
Helmstar Warehouse
Hemmerem's Stables
Hennfever's Coffins & Coffers
High Flagon Gambling House
Hlakken Stables
Hlethvagi's Coins
Horizon's Sails
Horth Shalark's "Sharkroar"
Hour of Pride Purfumes
Hriiat Fine Pastries
Huulfor Manor
Ingerr & Ingerr
Khammeral's Coins
Khostal Hannass, Fine Nuts
Krabbeloor Silversmiths
Lanternmaker Zorth Ulmaril
Laran's Cartographers
Lightsinger Theater
Maernath Storage
Meirorh's Fine Silks
Melgard's Fine Leathers
Melvar's Chapbooks & Folios
Meaedos Fine Furs
Merlook Nets & Knotware
Millomyr Harps
Mother Jatha's Nelkaush the Weaver
Nestaur the Ropemaker
Nueth's Fine Nets
Nurneene's Marvelous Masks
Obelos Braeril's Curios
Old Knot Shop
Olmhazan's Jewels
Orm's Highbench
Orsabba's Fine Imports
Paetheir's Pipeweed
Patient Finger Finework
Pelauvir's Counter
Phalantar's Philtres & Components
Piatran's Clothiers
Ragathan Furriers
Ralagut's Wheelhouse
Rebeleigh's Elegant Headware
Red Sails
Rejviik's Mortuary
Riautar's Weaponry
Saern's Fine Swords
Sarsantyr's Tapestries & Draparies
Sea Elf Trading Outpost
Selchoun's Sundries
Serpentil Books & Folios
Smokehouse
Sorynth's Silverware
Sulmest's Splendid Shoes & Boots
Surtlan's Metalwares
Talnu's Ropeworks
Tammerbund's Glasswares
Taurntyrith Adornments
Tehmak's Coaches
Telethar Leatherworks
The Bent Nail
The Curious Past
The Daily Trumpet
The Fishscale Smithy
The Garrulous Grocer
The Gentle Rest Stables
The Golden Key
The House of Tarmagus
The Old Monster Shop
The Medusa's Glare
The Riven Shield Shop
The Redbridle Stables
The Snookery
The Tirelessly Turning Wheel
Thentavva's Boots
Thomm Storage
Torpus the Tanner
Turnstone Plumbing & Pipefitting
Velatha's Delights
Velstrode the Venturer
Waukeen's Wares
Waukeen's Wares Storage
Whistling Blades
Amrani's Laundry
Athal's Stables
Aurora's Reamls Shop "High Road Catalog Counter"
Aurora's Reamls Shop "Singing Dolphin" Branch
Aurora's Reamls Shop "Slut Street Catalog Counter"
Aurora's Reamls Shop "South High Road Catalog Counter"
Aurora's Reamls Shop "Street of Tusks Catalog Counter"
Aurora's Reamls Shop "Waterdeep Way Catalog Counter"
Balthorr's Rare & Wonderous Treasures
Bellister's Hand
Belmonder's Meats
Berendarr's World of Words
Bhephel's Bottles
Brian the Swordmaster's Smithy
Crommer's Warehouse
Dhaermos Storage
Diloontier's Apothecary
Downybeard Tobacconist
Dunblast Roofing Co.
Eilean's Maztican Delights
Essimuth's Equipment
Fallen Stars Fish
Felhaur's Fine Fish
Fishmonger's Storage
Flame of Hope
Gelfuril the Trader
Gerin's Breads
Golden Horn Gambling House
Halambar Lutes & Harps
Halazar's Fine Gems
Halls of Hilmer
Helmstar Warehouse
Hemmerem's Stables
Hennfever's Coffins & Coffers
High Flagon Gambling House
Hlakken Stables
Hlethvagi's Coins
Horizon's Sails
Horth Shalark's "Sharkroar"
Hour of Pride Purfumes
Hriiat Fine Pastries
Huulfor Manor
Ingerr & Ingerr
Khammeral's Coins
Khostal Hannass, Fine Nuts
Krabbeloor Silversmiths
Lanternmaker Zorth Ulmaril
Laran's Cartographers
Lightsinger Theater
Maernath Storage
Meirorh's Fine Silks
Melgard's Fine Leathers
Melvar's Chapbooks & Folios
Meaedos Fine Furs
Merlook Nets & Knotware
Millomyr Harps
Mother Jatha's Nelkaush the Weaver
Nestaur the Ropemaker
Nueth's Fine Nets
Nurneene's Marvelous Masks
Obelos Braeril's Curios
Old Knot Shop
Olmhazan's Jewels
Orm's Highbench
Orsabba's Fine Imports
Paetheir's Pipeweed
Patient Finger Finework
Pelauvir's Counter
Phalantar's Philtres & Components
Piatran's Clothiers
Ragathan Furriers
Ralagut's Wheelhouse
Rebeleigh's Elegant Headware
Red Sails
Rejviik's Mortuary
Riautar's Weaponry
Saern's Fine Swords
Sarsantyr's Tapestries & Draparies
Sea Elf Trading Outpost
Selchoun's Sundries
Serpentil Books & Folios
Smokehouse
Sorynth's Silverware
Sulmest's Splendid Shoes & Boots
Surtlan's Metalwares
Talnu's Ropeworks
Tammerbund's Glasswares
Taurntyrith Adornments
Tehmak's Coaches
Telethar Leatherworks
The Bent Nail
The Curious Past
The Daily Trumpet
The Fishscale Smithy
The Garrulous Grocer
The Gentle Rest Stables
The Golden Key
The House of Tarmagus
The Old Monster Shop
The Medusa's Glare
The Riven Shield Shop
The Redbridle Stables
The Snookery
The Tirelessly Turning Wheel
Thentavva's Boots
Thomm Storage
Torpus the Tanner
Turnstone Plumbing & Pipefitting
Velatha's Delights
Velstrode the Venturer
Waukeen's Wares
Waukeen's Wares Storage
Whistling Blades
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
- Swift
- Mook
- Posts: 4043
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- Contact:
Re: Server Proposal: 004 Waterdeep
I just made a mess of my pants. Yes sir I did.
-
- Rust Monster
- Posts: 1228
- Joined: Sun Jul 18, 2004 3:01 pm
- Location: Richmond, North Yorkshire
Re: Server Proposal: 004 Waterdeep
The ambition is admirable but to be honest boom I think you ought to prune your intended build, Three times the size of BG exteriors plus all those inertiors plus all the temples, inns, houses, dungeons, etc you'd need...not sure if you've much experience of using the NWN2 toolset but its a very different monster to NWN1, the same goes for the server process.
Its your project but I'd rather see a workable live Waterdeep than another dead pipe dream :/
Its your project but I'd rather see a workable live Waterdeep than another dead pipe dream :/
PC: Liasola Dark Arrow
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Ex PC: Arzit'el Tlabbar
Blindhamsterman : "I think Sand may have just won the internet"
Re: Server Proposal: 004 Waterdeep
I have to chip in with sand here, but also best start small man get a central area up and some statics...
ALFA (2000-??)
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
Past:
HDM and Builder Chessenta NWN1
DM and Builder Legends of Greyhawk NWN1
DM and Builder Exodus NWN2
Current:
Builder and DM Moonshae's
DM BG and WHL
Smoke me a kipper, I will be back for breakfast!!!
Re: Server Proposal: 004 Waterdeep
Ok, so here's the deal. I am going to start looking for interior designers (:P) pretty soon because the exterior will be done not long from now. That means that you can basically ask to build something in the lists below. The reason I do it this way is because I know how passionate I am about certain things and how impassionate I am about other. Another reason is to give people the satisfaction to say "I built that!". That is why I want to give the power of creativity to those who feel they really want to build something or the other to those who do.
Naturally, this won't be an open Free For All, which is why I'll run this by my development team and other consults.
Businesses
Crypts & Tombs
Guildhalls
Inns & Boarding Houses
Taverns & Festhalls
Temples & Shrines
Wizard's Domiciles
Now, I am not interested in outsourcing all the work here, it's just like I said above; people who are passioned about something tends to do a better job at it. I am not saying that each and every one of the locations above is something i am impassioned about, it's just that I am a firm believer of collaborated work. We (you) are all hopefully going to play on Waterdeep and some of you really enjoy the toolset. Why not open the doors for you then? What I am offering here is only interiors, no scripting or designing of NPC's. If nobody was home, what would the place look like?
If you are interested, PM me and we'll talk. Also, I am basically always on the chat, so his me up there as well if you have questions. I am "boom".
This is going to be awesome!
Naturally, this won't be an open Free For All, which is why I'll run this by my development team and other consults.
Businesses
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
If you are interested, PM me and we'll talk. Also, I am basically always on the chat, so his me up there as well if you have questions. I am "boom".
This is going to be awesome!
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: Server Proposal: 004 Waterdeep
My advice..don't get new builders and ask them for portfolios or erfs of their past submissions to see if it equal to your vision.
Also builders do NOT do everything. I, for example, am an environmental designer. I design things, npcs, and environments. I do not script. You will not find anyone in alfa who can do everything and not possibly loose their job in the processes.
What we have learned on MS.
1. All placables must be converted except those with walkmeshes that you wish to be used.
2. Large city areas MUST be converted to environmental objects and the doors mass set as static to prevent door removal. Bake, save, then reset all doors you want to use as non-static.
3. You must cut walkmesh for converted buildings.
4. Aspire to elegances and a neat appearance one would expect from a well-established city of Faerun. A 3000 year old city should not look like a ramshakle slum with rutty paths and bad shading.
5. All buildings and their roofs are tintable so again using mass select via the Area Contents you can mix it up a bit.
6. Cities have trees and organic features as well was water features.
7. Less is more in all things. It's better to have a smaller well detailed area than huge empty undecorated ones.
8. It's better to open with less areas and at least four working statics. Four working statics that are repeatable will serve your characters and server well for the duration.
9. Always always check the surface mesh before you bake. Always.
10.And there should always be a one cell buffer on the grid for any interior.
11. Finally don't rebuild the wheel. Its better to import all the items, triggers, and placeables from BG/TSM then making 1000 new things. You will go mad and the project will never get done.
Also builders do NOT do everything. I, for example, am an environmental designer. I design things, npcs, and environments. I do not script. You will not find anyone in alfa who can do everything and not possibly loose their job in the processes.
What we have learned on MS.
1. All placables must be converted except those with walkmeshes that you wish to be used.
2. Large city areas MUST be converted to environmental objects and the doors mass set as static to prevent door removal. Bake, save, then reset all doors you want to use as non-static.
3. You must cut walkmesh for converted buildings.
4. Aspire to elegances and a neat appearance one would expect from a well-established city of Faerun. A 3000 year old city should not look like a ramshakle slum with rutty paths and bad shading.
5. All buildings and their roofs are tintable so again using mass select via the Area Contents you can mix it up a bit.
6. Cities have trees and organic features as well was water features.
7. Less is more in all things. It's better to have a smaller well detailed area than huge empty undecorated ones.
8. It's better to open with less areas and at least four working statics. Four working statics that are repeatable will serve your characters and server well for the duration.
9. Always always check the surface mesh before you bake. Always.
10.And there should always be a one cell buffer on the grid for any interior.
11. Finally don't rebuild the wheel. Its better to import all the items, triggers, and placeables from BG/TSM then making 1000 new things. You will go mad and the project will never get done.