Twin Axes wrote:
Houseruling has always been in the spirit of D&D, in order to make it more fun to play.
There's houseruling for a campaign of 7 people, then there's houseruling core elements of gameplay that can potentially cause more headache than fun when forced upon a 'shared campaign' of dozens of players and DMs. The latter is not something to do on a whim.
If you or Ronan wish to hit folks with stat drains just for hitting negative HPS when DMing that's great, but I've little interest in being forced into such a houserule when I DM. I have, however, earlier proposed consequences/drains for triggering the floor before in the DM forums (interestingly enough the general response then was not favorable).
And by the way, IMO low level PCs should ideally not engage in the type of combat that repeatedly drops them below zero, because being low level they have less access to reserves of healing to bring them back
Let's clarify... at least 4 different scenerios have all kind of been tossed around now:
1. being saved from death by the floor even once 2. being repeatedly saved by the floor in the same encounter i.e. 'bouncing' from would-be death 3. simply dropping to negative hps (without triggering floor) 4. dropping to negative hps multiple times i.e. 'repeatedly' (without triggering floor)
We went from the topic being 1 - 2 (thoughts of death), then 3 (mere bleeding unconscious) was mentioned, and now it sounds like someone's saying 4 (lots of bleeding unconscious) but not 3....?
With regard to low level PCs, the stat drain could for example be healed with a successful rest, so not so terrible.
Healed with successful rest from something like this, under ALFA's current rules iirc, is no different from poison and other stat dmg/drain effects. You're still talking about making everyday combat potentially equivalent to dealing with poison/stat draining foes, and dealing with our funky 'you can't rest until tomorrow' rule sans DM. Gritty? Yes. Fun for all? Debatable. Well balanced for our game? Probably not.