Fixes to Wildshape
Posted: Fri May 03, 2013 10:21 pm
Wildshape is pretty broken stock NWN2, and there's not a lot out there to fix them. Going over the D&D rules I noticed some things that need changing, and I'm looking into what it would take to do them.
"At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here." (1)
1) "The new form’s Hit Dice can’t exceed the character’s druid level." (1) (not clue on this one, I think because the new form retains your level this may not need any work at all, maybe? Anyone more familiar with PnP Druids feel free to comment.)
2) "Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional." (1) No items bonuses or anything should transfer over. (currently modifiers from shield, armor, and I think helmet transfer)
3) "The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature)." (2) This means general feats like KD or Disarm SHOULD still work, but not class specific ones. (currently nothing works)
4) "The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form." (2) (needs to gain appropriate feats for their wildshape temporarily)
5) "The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form."(2) Same with point 3, nothing is usuable...
6) "A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form."(1) (probably just an RP thing, since I believe the engine forces you to revert when you talk to NPCs anyways)
7) "At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type."(1) (This looks to be a whole new bag of worms to mess with as apposed to the normal Wildshapes. The others can MAYBE be fixed all at once, and possibly the fixes applied in some form here as well.)
(1)http://www.d20srd.org/srd/classes/druid.htm#wildShape
(2)http://www.d20srd.org/srd/specialAbilit ... ernateForm
I was looking at what determines the modifiers as it says in (2) the HP doesn't change. However, putting this thread together I see something I overlooked before, Druid HP is modified (refer to 1). The biggest thing, I think, would just be enabling the action bar during Wildshapes, maybe forcing a non-customizable selection, or just greying out anything not flagged (custom flags possible?) for use in Wildshape.
I'll gladly take the time to work on this stuff myself, but I'm a noob to NWN2's scripting, as it basically alters the base scripts, which means hunting through thousands of files to find what's needed.
"At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here." (1)
1) "The new form’s Hit Dice can’t exceed the character’s druid level." (1) (not clue on this one, I think because the new form retains your level this may not need any work at all, maybe? Anyone more familiar with PnP Druids feel free to comment.)
2) "Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional." (1) No items bonuses or anything should transfer over. (currently modifiers from shield, armor, and I think helmet transfer)
3) "The creature loses the natural weapons, natural armor, and movement modes of its original form, as well as any extraordinary special attacks of its original form not derived from class levels (such as the barbarian’s rage class feature)." (2) This means general feats like KD or Disarm SHOULD still work, but not class specific ones. (currently nothing works)
4) "The creature gains the natural weapons, natural armor, movement modes, and extraordinary special attacks of its new form." (2) (needs to gain appropriate feats for their wildshape temporarily)
5) "The creature retains the spell-like abilities and supernatural attacks of its old form (except for breath weapons and gaze attacks). It does not gain the spell-like abilities or attacks of its new form."(2) Same with point 3, nothing is usuable...
6) "A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form."(1) (probably just an RP thing, since I believe the engine forces you to revert when you talk to NPCs anyways)
7) "At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type."(1) (This looks to be a whole new bag of worms to mess with as apposed to the normal Wildshapes. The others can MAYBE be fixed all at once, and possibly the fixes applied in some form here as well.)
(1)http://www.d20srd.org/srd/classes/druid.htm#wildShape
(2)http://www.d20srd.org/srd/specialAbilit ... ernateForm
I was looking at what determines the modifiers as it says in (2) the HP doesn't change. However, putting this thread together I see something I overlooked before, Druid HP is modified (refer to 1). The biggest thing, I think, would just be enabling the action bar during Wildshapes, maybe forcing a non-customizable selection, or just greying out anything not flagged (custom flags possible?) for use in Wildshape.
I'll gladly take the time to work on this stuff myself, but I'm a noob to NWN2's scripting, as it basically alters the base scripts, which means hunting through thousands of files to find what's needed.