Morale

Ideas and suggestions for game mechanics and rules.
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Twin Axes
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Morale

Post by Twin Axes »

Is it possible to implement a morale system? I remember the one from D&D Basic, where monsters had to roll for morale when the first one on their side dropped, and again when they'd lost half their number. It might add an interesting realism aspect: instead of every gang of kobolds fighting to the last kamikaze berserker, once they see where things are headed they might make a run for it. PCs could still get xp for defeating them, or maybe half for those who get away.
"[T]he dwarvern people, are machine-like, and it is impossible to reason with a machine." - Susana
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Ithildur
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Re: Morale

Post by Ithildur »

Several ALFA1 servers had a morale check script in place for some kinds of critters (generally humanoids); very cool and amusing (and adds a sense that they're living creatures with vested interest in continuing breathing). Perhaps they can be stolen and implemented someday.
Last edited by Ithildur on Wed Dec 26, 2012 6:13 am, edited 1 time in total.
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Re: Morale

Post by Stormbring3r »

Ithildur wrote:Several ALFA1 servers had a morale check script in place for some kinds of critters (generally humanoids); very cool and amusing (and adds a sense that they're living creatures with vested interest in breathing). Perhaps they can be stolen and implemented someday.
:idea:

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http://nwvault.ign.com/View.php?view=NW ... ail&id=109
ALFA NWN1 Notable PC's
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Marcus Agent of Mask (dead)
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Brokenbone
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Re: Morale

Post by Brokenbone »

We have a morale script system which I believe is universally hated. Things that start to run away, change minds, then run, change minds, very comical easy kills. Oops. Some of the newer ace behavior scripts are better I bet, though I've not seen how animal or coward settings work in action.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack

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Twin Axes
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Re: Morale

Post by Twin Axes »

Any update on this? Yea or nay?
"[T]he dwarvern people, are machine-like, and it is impossible to reason with a machine." - Susana
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