It's an NWN 2 fault. We simply can't get proper +1 arrows in the vanilla engine. Standards isn't happy with this, and we've enquired with TA, but he's of yet not replied whether a technical fix may be possible. My guess is he simply has far too much on his plate.Dorn wrote:Hi guys,
Arrows:
I understand archery is busted because arrows cannot get past damage reduction and perhaps one or two other things. Is this a DnD thing or NWN2 thing?
If it's NWN2 bug, is there anything that can be done to fix it or is it a hardcoded fault?
In the meantime, you're stuck with getting a +1 bow if you're a dedicated archer, which is something you might want to do anyway. A +1 bow fully confers its enchantment bonus on ammunition like it is supposed to, and also beats DR/magical.
Also note that DR/magical is far less common in 3.5 than it used to be in 3rd. Just how likely are you to encounter a homunculus in ALFA?
The "instant" laying traps of the CRPG NWN 2 are simply too powerful, and don't even have a semblance in cost or effort to PnP, where laying traps of power comparable to the NWN 2 traps is the sole domain of evil dungeon overlords. It costs a lot of ressources, both in time and treasure.Dorn wrote:Traps:
What's the reason we dont have them in game for PCs to use? Is it a policy or bug thing? Can non-damage traps be recoverable/purchased? (ie those things that trap a person for some time while the rogue escapes rather than 'reflex save or die traps')
Thus, traps are actually encounters in PnP.
Cheers,