Campaign interior areas for ALFA

Ideas and suggestions for game mechanics and rules.
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ElCadaver
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Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia

Campaign interior areas for ALFA

Post by ElCadaver »

I've been playing SoZ, and the level of detail in the interiors is really impressive, very nice work. It got me thinking of how many interiors would be found in all three campaigns. All those generic shops, taverns, guilds, houses, caves, you name it, all beautifully done.

So I wanted to propose using them in ALFA modules. It would save a heck of a lot of time and provide beautifully done areas in a fraction of the time. Obviously any associated scripts would need to be changed and triggers painted etc...

I don't think it would be a bad thing, and would free people up to do more important things.. like play and DM.

I'm posting this as an idea, but if someone wanted to take it on and start submitting 'cleaned' campaign areas onto the vaults, I'm sure it would be a useful resource.

Comments?
Last edited by ElCadaver on Wed Feb 25, 2009 2:09 am, edited 1 time in total.
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jmecha
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Re: Campaign interior areas for ALFA

Post by jmecha »

Sounds like a good idea to me.
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