Search found 3104 matches

by dergon darkhelm
Fri Aug 17, 2018 10:00 pm
Forum: Off Topic
Topic: Dergon is AFK
Replies: 12
Views: 12749

Re: Dergon is AFK

Damn it .... I didn't know that google photos stopped hosting for urls....


what do you people use now?
by dergon darkhelm
Thu Aug 16, 2018 7:18 pm
Forum: Off Topic
Topic: Dergon is AFK
Replies: 12
Views: 12749

Re: Dergon is AFK

Wow. That is really awesome, Peter. I join Ari in wishing I could see the pics though. A dozen outbuildings and a dock? Damn, makes me think of summer camp all those years ago. Know all about the looking after parents. My dad is 92 and lives close by - still sharp as a tack, but he's becoming less ...
by dergon darkhelm
Wed Aug 08, 2018 11:54 am
Forum: Off Topic
Topic: Dergon is AFK
Replies: 12
Views: 12749

Dergon is AFK

Good morning ALFA - I just wanted to write a quick message here. You may have noticed I haven't been playing lately. Thanks to those of you who have dropped PMs or reached out on social media to check if I am OK... So first, Yes. I am OK. In fact, things are great out in here in RL! :) And No... I'm...
by dergon darkhelm
Tue Jul 10, 2018 10:43 am
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 66926

Re: Mod 4.0 Bug Thread

Hmm.. cant remember if I tried out of party chat.. will try laters and see. Yintros is fixed now. Sorry about that! It's all good.. I may try it out when I get home from Meeting. Well... on the up side ... password definitely works. Respawn rate on bugs is pretty quick now.... that's new from prior...
by dergon darkhelm
Thu Jul 05, 2018 5:39 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Question about Clerics
Replies: 7
Views: 4630

Re: Question about Clerics

On the NWN1 side a lot of the Domains are borked.

The powers don't work or the domain spells don't work or aren't added in.

It would be a chunk of work to match them up to PnP.



My $0.02: A bit of leeway on the NWN1 side particularly not too bad.
by dergon darkhelm
Fri Jun 29, 2018 10:39 am
Forum: Waterdeep
Topic: Skullport/UM interim bug thread
Replies: 15
Views: 3152

Re: Skullport/UM interim bug thread

Wild Wombat wrote:Cannot connect at all after entering the password.
Connection error: could not translate address.
I had this one. The advice was "It happens sometimes. Try again."
by dergon darkhelm
Fri Jun 29, 2018 10:24 am
Forum: ALFA Library
Topic: Kumbaya
Replies: 2
Views: 1925

Re: Kumbaya

Akivaria wrote::wtg:
+1
by dergon darkhelm
Thu Jun 28, 2018 1:44 pm
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 66926

Re: Mod 4.0 Bug Thread

When PC enter's Bran's shop the area description is Essimuth's Equipment.
by dergon darkhelm
Mon Jun 25, 2018 3:18 pm
Forum: Waterdeep
Topic: DM and Player Props
Replies: 87
Views: 51317

Re: DM and Player Props

A fresh thanks to Ayergo for not just keeping WD on life support but actively supporting each and every player to follow their toons dreams. I think we are hitting a sweet spot with player numbers and plot that is enabling some really special stuff to happen. Enjoy this magical period folks! They d...
by dergon darkhelm
Sat Jun 23, 2018 12:26 pm
Forum: Waterdeep
Topic: Server Status
Replies: 161
Views: 39976

Re: Server Status

Using EE.

The "try again" recommendation was the winner.

(It wasn't this bug that kept me out of game last night. Mrs_dergon wanted some time to be together after a long week. Had to step away from the keyboard for some RL :) )
by dergon darkhelm
Fri Jun 22, 2018 9:35 pm
Forum: Waterdeep
Topic: June Gaming (Y'all are lazy)
Replies: 53
Views: 7760

Re: June Gaming (Y'all are lazy)

Hey - I see a bunch of you are in there already but I'm getting some wierd connection error "cannot translate server address". ANy ideas?
by dergon darkhelm
Fri Jun 22, 2018 9:18 pm
Forum: Waterdeep
Topic: Server Status
Replies: 161
Views: 39976

Re: Server Status

Trying to log in - getting an error

Connection Error: Could not translate server address.

Happening for both WD and Skullport
by dergon darkhelm
Wed Jun 20, 2018 10:22 pm
Forum: Waterdeep
Topic: "Features" of EE...
Replies: 12
Views: 2821

Re: "Features" of EE...

It looks as if object identification by merchants is disabled/nonfounctional


Unsure if it is a planned "feature"
by dergon darkhelm
Mon Jun 18, 2018 9:08 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Waterdeep/Daggerford and EE
Replies: 65
Views: 24435

Re: Waterdeep/Daggerford and EE

Hey Jeff -
For me there was no talk folder


I copied my NWN1 entire folder and pasted it into the same place the Hal folder went


(And btw “Hak” wasn’t named “Hak”... it was “hk”)