Search found 2367 matches

by AcadiusLost
Mon Apr 23, 2012 3:21 pm
Forum: Off Topic
Topic: Diablo III Open Beta this weekend
Replies: 45
Views: 8871

Re: Diablo III Open Beta this weekend

Trid and I tore through quite a bit of it with the Monk / Wizard team of two after you guys logged off, was pretty fun. Agreed on the voice chat for coordination; is Ventrillo still the best option for a free multi-user audio channel, or is there a better option these days?
by AcadiusLost
Fri Mar 09, 2012 3:07 pm
Forum: Off Topic
Topic: Mass Effect 3 multiplayer?
Replies: 17
Views: 4451

Re: Mass Effect 3 multiplayer?

The free downloadable beta doesn't work for multiplayer anymore, now that the real version of the game is out. I picked up the full game last night though, so can still try to get some squad combat in if people are interested. On Xbox live I am (shockingly) AcadiusLost. (Some chance Lou may be on wi...
by AcadiusLost
Wed Mar 07, 2012 4:26 pm
Forum: Off Topic
Topic: Mass Effect 3 multiplayer?
Replies: 17
Views: 4451

Mass Effect 3 multiplayer?

I know Lou has a copy of the game now, I haven't bought one yet myself but probably will sooner or later. They've added a horde/firefight type multiplayer element to the game which works best with 3-4 player teams (co-op vs. AI opponents). Any interest in getting an ALFA-team assembled for it? I tin...
by AcadiusLost
Thu Jan 19, 2012 5:25 pm
Forum: ALFA Core Rules
Topic: (Lesser) Vigor
Replies: 42
Views: 17186

Re: (Lesser) Vigor

To clarify, under the proposed change, what exactly would happen with the hypothetical solo PC having LV up when hitting the -6 floor? Currently someone who is lucky enough to make the 2 successive 10% checks (slowing bleeding, stabilization/recovery) will start to recover health until they get back...
by AcadiusLost
Tue Jan 17, 2012 3:43 pm
Forum: ALFA Core Rules
Topic: (Lesser) Vigor
Replies: 42
Views: 17186

Re: (Lesser) Vigor

My thought had been to drop the effect when a PC goes unconscious; still makes it useful for between or during-combat use, but doesn't make it a guarantee of auto-stabilization. Currently any PC knocked into negatives while even a single point of Vigor/Lesser Vigor healing remains, will automaticall...
by AcadiusLost
Tue Jan 17, 2012 3:30 pm
Forum: ALFA Core Rules
Topic: The -6 floor: Desired behavior & tech rezes.
Replies: 116
Views: 39555

Re: The -6 floor: Desired behavior & tech rezes.

The way that death magic (and DM kill, amusingly enough) are blocked by the death floor limiter was an unintended consequence of the implementation, rather than a design feature. Certainly wouldn't object to seeing those handled differently. AoE damage makes full sense to push a PC already in negati...
by AcadiusLost
Mon Dec 05, 2011 7:00 pm
Forum: ALFA Core Rules
Topic: Quick 1.83 "Darkwood" question
Replies: 3
Views: 4376

Re: Quick 1.83 "Darkwood" question

As of the last time I tested, armorruleset.2da lines for shields remain totally ignored by the NWN2 engine. Could be Paazin found a way around this somehow, but wouldn't hold your breath on it.
by AcadiusLost
Sun Nov 06, 2011 3:22 pm
Forum: ALFA / NWN / D&D Discussion
Topic: The Tech Admin Position (a historical perspective)
Replies: 5
Views: 1234

The Tech Admin Position (a historical perspective)

Forgive me if this goes longwinded. As some of you may know, I have been ALFA's Tech admin since a while before we went Live under the NWN2 platform. For many of you, this may represent the duration of your experience with ALFA. For the duration of this span, the Tech department (such as it was) has...
by AcadiusLost
Mon Oct 31, 2011 2:36 pm
Forum: ALFA Core Rules
Topic: Bard Mechanics/Possible Bug.
Replies: 14
Views: 7241

Re: Bard Mechanics/Possible Bug.

Old recurrent bug; When you go through the "adaption" process/convo on entry to the module with a new PC, it's supposed to scan through all your Perform subskills and determine the highest, then adjust your hidden OEI "Perform" skill to match for purposes of inspirations. However...
by AcadiusLost
Thu Oct 13, 2011 2:16 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Please help testing our backup ADL server
Replies: 19
Views: 2866

Re: Please help testing our backup ADL server

From work, using the alternate mapping for download.alandfaraway.org: 120-160 KB/s

Without the alternate hosts mapping (default): 37-46 KB/s

(this is on an 802.11g wifi on the University of Virginia campus)

Will repeat testing from home and post feedback at that time.
by AcadiusLost
Thu Oct 13, 2011 2:03 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Please help testing our backup ADL server
Replies: 19
Views: 2866

Re: Please help testing our backup ADL server

OK, all three servers should now have their hak download priority fixed back to the scheme Hialmar had intended, so please follow his above instructions to test bandwidth and post feedback here. (Any testing done prior to this post should be re-done; sorry for the inconvenience)
by AcadiusLost
Thu Oct 13, 2011 1:43 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Please help testing our backup ADL server
Replies: 19
Views: 2866

Re: Please help testing our backup ADL server

At the time of the last hak release, I'd thought establishment of the newer ADL FTP was mainly as a replacement for the zicada.no one (as something faster/better suited for large downloads than the website/SQL focused main infra hub). I hadn't realized the "load balancing" concept had been...
by AcadiusLost
Wed Oct 12, 2011 9:49 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Please help testing our backup ADL server
Replies: 19
Views: 2866

Re: Please help testing our backup ADL server

May have been some miscommunication here; all the hak downloads are primarily coming from the new download2.alandfaraway.org source presently, so remapping download.alandfaraway.org would only change the source of walkmesh data in most cases. I've been trying to put the fastest option as first targe...
by AcadiusLost
Wed Oct 05, 2011 7:13 pm
Forum: Off Topic
Topic: Discover your Jedi Name
Replies: 28
Views: 5476

Re: Discover your Jedi Name

Tomel Heipac (or Thoel Heipac, depending)
by AcadiusLost
Wed Oct 05, 2011 7:10 pm
Forum: ALFA Core Rules
Topic: ALFA Hak Release Notes v1.82
Replies: 15
Views: 8611

Re: ALFA Release Notes v1.82

I-KP wrote:Looking grand, although PCTools won't open anymore. See Core Rules bug thread.
Now fixed for Moonshaes and Silver Marches as well.