Search found 757 matches
- Mon Oct 22, 2018 5:44 pm
- Forum: Waterdeep
- Topic: Picking a new game time
- Replies: 14
- Views: 3656
Re: Picking a new game time
You mean 23 PST (02 EST)?
- Thu Sep 27, 2018 7:54 pm
- Forum: Waterdeep
- Topic: Weapon crafting!
- Replies: 10
- Views: 2780
Re: Weapon crafting!
Any plans for properties like Keen or Wounding?
Is this an *additional* property added to weapon, or must we start with a mundane weapon? i.e. can we attempt to add Electrical Damage to an already +1 Flaming d6 Longsword?
Is this an *additional* property added to weapon, or must we start with a mundane weapon? i.e. can we attempt to add Electrical Damage to an already +1 Flaming d6 Longsword?
- Tue Sep 25, 2018 7:54 pm
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 65853
Re: Mod 4.0 Bug Thread
Is there a reason the Old Monster Shop put a very angry Yuan Ti Abomination in a cell with enough acid arrows to bust down the door and kill the attendant? I'm thinking he's a bit above Bot's CR
- Sun Sep 23, 2018 1:03 am
- Forum: Waterdeep
- Topic: Mage Armor
- Replies: 7
- Views: 2355
Re: Mage Armor
I'm thinking of taking a level of wizard for possible arcane archer in the future. If I am wearing studded leather +1, does this mean Mage Armor will give no benefit? Take the spell Shield instead? As I read it, you *may* get +1 until you get the +1 armor. After that, GetItemACValue will return 4, ...
- Fri Sep 21, 2018 4:58 pm
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 65853
Re: Mod 4.0 Bug Thread
Bard weapons in NWN1 are not canon. You get simple weapons only. That's the sort of thing might go under 'Class changes' on the wiki (or the gDoc until we're full fledged members) Try the Hanged Man (or maybe Hanging Lantern?) in Docks first. Lantern - I'll have to check out the Beer Golem and that...
- Tue Sep 18, 2018 7:14 pm
- Forum: Waterdeep
- Topic: September/October Gaming
- Replies: 53
- Views: 9627
Re: September/October Gaming
Bot needs a new pair of shoes! Well, really STR gloves, but whatever Signing in the Hanged Man for supper gets real boring.
- Fri Sep 14, 2018 1:05 am
- Forum: Waterdeep
- Topic: Assault Force List
- Replies: 37
- Views: 7106
Re: Assault Force List
*eep*Akivaria wrote:I'm an emotional mess IRL
*HUGGLES*
I cast a happy spell! You're purple esse!
ACR gDoc
I've added some structure and content to the gDoc https://docs.google.com/document/d/1PTL ... =5b994cca#. Still not sure what is needed to get us onto the ALFA wiki.
- Mon Sep 10, 2018 4:05 pm
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 65853
Re: Mod 4.0 Bug Thread
you sly bugger
- Mon Sep 10, 2018 2:55 am
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 65853
Re: Mod 4.0 Bug Thread
so, I should metagame every future PC to know not to bother with the otherwise lucrative seeming chest. *nods*Stormbringer wrote:Cleasor wrote:ayergo took out the loot from it so people would not farm it anymore.
- Mon Sep 10, 2018 2:54 am
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 65853
Re: Mod 4.0 Bug Thread
Bedrolls 5.5 lbs. My overly strong Gnome only has 100# carry capacity. I've been camping, and I've never had a bedroll that heavy even in the 70s. As an RP server that would like me to own boots, belts, gloves, and maybe even a bardic instrument, it's weird that we require me to carry 5.5% of my wei...
- Fri Sep 07, 2018 5:20 pm
- Forum: Waterdeep
- Topic: Animal Companions
- Replies: 8
- Views: 3006
Re: Animal Companions
Thanks Stormbringer - looks like we just need a waypoint with WP_ENVIRONMENT tag prefix with one of the following flags placed in all AC appropriate areas AC_ENVIRO_UNDERDARK AC_ENVIRO_FOREST AC_ENVIRO_JUNGLE AC_ENVIRO_MOUNTAINS AC_ENVIRO_PLAINS AC_ENVIRO_DESERT AC_ENVIRO_ARCTIC AC_ENVIRO_AQUATIC AC...
- Thu Sep 06, 2018 8:55 pm
- Forum: Waterdeep
- Topic: Animal Companions
- Replies: 8
- Views: 3006
Re: Animal Companions
Can someone find ac_include so we can document the changes to the way reality works here?
- Wed Sep 05, 2018 11:39 pm
- Forum: Waterdeep
- Topic: Animal Companions
- Replies: 8
- Views: 3006
Animal Companions
I can't find 'ac_include' to check what tags lead to what companions, but it looks like we nuked player choice over module tags. I think a Druid ought to be able to summon a Rat out of the Rat Hills on days ending in a 'y'. nDruidLevel = AC_GetDruidLevel(oPC); nEnvironment = AC_GetEnvironment(GetAre...
- Wed Sep 05, 2018 11:07 pm
- Forum: Waterdeep
- Topic: Mage Armor
- Replies: 7
- Views: 2355
Mage Armor
Took a look at nw_s0_magearm. Turns out we do allow armor, we just don't allow armor better than AC4 and we have a 20 second loop checking to see if you swapped armor (and an initial check to see if it was >4). I'd need to test with the rest timer disabled, but it seems you can cast naked and have a...