Search found 757 matches

by Fionn
Mon Oct 22, 2018 5:44 pm
Forum: Waterdeep
Topic: Picking a new game time
Replies: 14
Views: 3656

Re: Picking a new game time

You mean 23 PST (02 EST)?
by Fionn
Thu Sep 27, 2018 7:54 pm
Forum: Waterdeep
Topic: Weapon crafting!
Replies: 10
Views: 2780

Re: Weapon crafting!

Any plans for properties like Keen or Wounding?

Is this an *additional* property added to weapon, or must we start with a mundane weapon? i.e. can we attempt to add Electrical Damage to an already +1 Flaming d6 Longsword?
by Fionn
Tue Sep 25, 2018 7:54 pm
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 65853

Re: Mod 4.0 Bug Thread

Is there a reason the Old Monster Shop put a very angry Yuan Ti Abomination in a cell with enough acid arrows to bust down the door and kill the attendant? I'm thinking he's a bit above Bot's CR ;)
by Fionn
Sun Sep 23, 2018 1:03 am
Forum: Waterdeep
Topic: Mage Armor
Replies: 7
Views: 2355

Re: Mage Armor

I'm thinking of taking a level of wizard for possible arcane archer in the future. If I am wearing studded leather +1, does this mean Mage Armor will give no benefit? Take the spell Shield instead? As I read it, you *may* get +1 until you get the +1 armor. After that, GetItemACValue will return 4, ...
by Fionn
Fri Sep 21, 2018 4:58 pm
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 65853

Re: Mod 4.0 Bug Thread

Bard weapons in NWN1 are not canon. You get simple weapons only. That's the sort of thing might go under 'Class changes' on the wiki (or the gDoc until we're full fledged members) Try the Hanged Man (or maybe Hanging Lantern?) in Docks first. Lantern - I'll have to check out the Beer Golem and that...
by Fionn
Tue Sep 18, 2018 7:14 pm
Forum: Waterdeep
Topic: September/October Gaming
Replies: 53
Views: 9627

Re: September/October Gaming

Bot needs a new pair of shoes! Well, really STR gloves, but whatever ;) Signing in the Hanged Man for supper gets real boring.
by Fionn
Fri Sep 14, 2018 1:05 am
Forum: Waterdeep
Topic: Assault Force List
Replies: 37
Views: 7106

Re: Assault Force List

Akivaria wrote:I'm an emotional mess IRL
*eep*

*HUGGLES*

I cast a happy spell! You're purple esse!
by Fionn
Wed Sep 12, 2018 10:40 pm
Forum: Waterdeep
Topic: ACR gDoc
Replies: 1
Views: 1302

ACR gDoc

I've added some structure and content to the gDoc https://docs.google.com/document/d/1PTL ... =5b994cca#. Still not sure what is needed to get us onto the ALFA wiki.
by Fionn
Mon Sep 10, 2018 4:05 pm
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 65853

Re: Mod 4.0 Bug Thread

you sly bugger
by Fionn
Mon Sep 10, 2018 2:55 am
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 65853

Re: Mod 4.0 Bug Thread

Stormbringer wrote:
Cleasor wrote:ayergo took out the loot from it so people would not farm it anymore.
so, I should metagame every future PC to know not to bother with the otherwise lucrative seeming chest. *nods*
by Fionn
Mon Sep 10, 2018 2:54 am
Forum: Waterdeep
Topic: Mod 4.0 Bug Thread
Replies: 431
Views: 65853

Re: Mod 4.0 Bug Thread

Bedrolls 5.5 lbs. My overly strong Gnome only has 100# carry capacity. I've been camping, and I've never had a bedroll that heavy even in the 70s. As an RP server that would like me to own boots, belts, gloves, and maybe even a bardic instrument, it's weird that we require me to carry 5.5% of my wei...
by Fionn
Fri Sep 07, 2018 5:20 pm
Forum: Waterdeep
Topic: Animal Companions
Replies: 8
Views: 3006

Re: Animal Companions

Thanks Stormbringer - looks like we just need a waypoint with WP_ENVIRONMENT tag prefix with one of the following flags placed in all AC appropriate areas AC_ENVIRO_UNDERDARK AC_ENVIRO_FOREST AC_ENVIRO_JUNGLE AC_ENVIRO_MOUNTAINS AC_ENVIRO_PLAINS AC_ENVIRO_DESERT AC_ENVIRO_ARCTIC AC_ENVIRO_AQUATIC AC...
by Fionn
Thu Sep 06, 2018 8:55 pm
Forum: Waterdeep
Topic: Animal Companions
Replies: 8
Views: 3006

Re: Animal Companions

Can someone find ac_include so we can document the changes to the way reality works here?
by Fionn
Wed Sep 05, 2018 11:39 pm
Forum: Waterdeep
Topic: Animal Companions
Replies: 8
Views: 3006

Animal Companions

I can't find 'ac_include' to check what tags lead to what companions, but it looks like we nuked player choice over module tags. I think a Druid ought to be able to summon a Rat out of the Rat Hills on days ending in a 'y'. nDruidLevel = AC_GetDruidLevel(oPC); nEnvironment = AC_GetEnvironment(GetAre...
by Fionn
Wed Sep 05, 2018 11:07 pm
Forum: Waterdeep
Topic: Mage Armor
Replies: 7
Views: 2355

Mage Armor

Took a look at nw_s0_magearm. Turns out we do allow armor, we just don't allow armor better than AC4 and we have a 20 second loop checking to see if you swapped armor (and an initial check to see if it was >4). I'd need to test with the rest timer disabled, but it seems you can cast naked and have a...