Please provide the area name and a description of the bug. We can only fix it if we can replicate it.
Screenshots with map markers are always helpful, but especially so for things that may be difficult to find, like floating trees in the woods.
Search found 505 matches
- Fri Feb 19, 2021 1:15 am
- Forum: Moonshaes
- Topic: Bug Thread
- Replies: 8
- Views: 6219
- Sun Nov 01, 2020 7:25 am
- Forum: Moonshaes
- Topic: Welcome To The Moonshae Isles!
- Replies: 3
- Views: 3874
Re: Welcome To The Moonshae Isles!
We've been working on the old ALFA Moonshae Islands server in a fairly serious way. This is not a simple reboot of the old server. After reviewing the old areas it became clear that it needed some work to meet the standards set by WD, and given that we had plenty of new tilesets and resources at our...
- Wed Jul 22, 2020 12:54 pm
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
Armor crafting: hoods seem to be registering as armor type DC modifier 0 instead of -1 per the guide.
- Wed Jun 24, 2020 12:23 am
- Forum: Waterdeep
- Topic: "The Guild" Charter & Roster
- Replies: 6
- Views: 4384
Re: "The Guild" Charter & Roster
Argh! Stephen the Archer! "Steven" is the coachdriver! Geez!
- Sun Jun 14, 2020 6:37 pm
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
- Cast summons are still refreshing on log in/log out. - Area 1Y (I think, south of the west coast gate) has a floating tree on top of another tree. Those trees should also have static toggled so keyhole works. - Dungeon of the Crypt level 1 is spawning sarcophagi that are not usable. - Could not sc...
- Sat May 30, 2020 6:36 pm
- Forum: Waterdeep
- Topic: LANCEBOARD TOURNAMENT & PRIZES Thursday June 18th
- Replies: 6
- Views: 4309
Re: LANCEBOARD TOURNAMENT & PRIZES
*Keryn signs her name below the sheet in the Safehaven.*
- Wed May 20, 2020 3:42 am
- Forum: ALFA Library
- Topic: A Sermon for the Worthy
- Replies: 0
- Views: 2271
A Sermon for the Worthy
Vizian walked through the street, his thoughts focused on the words he’d prepared. Written and rewritten. Recited to himself in the basement of the Guild Hall while no-one else was around. The street was busy; cartwheels rolled over the timeworn cobbles and people were everywhere. He hoped they’d li...
- Tue May 19, 2020 1:35 am
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
Fires for wizards do not have a VFX flame. They glow on hover/tab though. Appears to be server-wide. Confirmed with another player so it’s not just me.
- Mon May 04, 2020 11:39 am
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
Rats in the soup kitchen - sorry don’t have the area name for the soup kitchen. Maybe a bug: more than one person can “catch” a plague rat once they’re incapacitated. Each can then turn them in for the reward. This may be desired behavior, don’t know. Feature request: At the end of the turn in conve...
- Sun Apr 05, 2020 5:30 am
- Forum: Waterdeep
- Topic: For his crimes against the server, Electryc is sentenced to servitude...
- Replies: 8
- Views: 4572
Re: For his crimes against the server, Electryc is sentenced to servitude...
Thanks for doing this E. I’ve greatly appreciated the DMing so far. Helping the world come alive is def making me much more excited about my new toon and the game in general.
- Sun Mar 22, 2020 5:22 pm
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
More of a new featured request, but as ayergo thought this was fixed, posting here. Improved Invisibility Potions do not stack. All I've tested so far. I would like to request custom brewable potions and basic ingredients be stackable to 10. This would include Improved Invisibility and Breath Weapon...
- Sun Mar 22, 2020 4:11 pm
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
I did hit Trap Triggered but nothing happened. Apparently if you keep moving after Trap Triggered it doesn't work, which I must have done. If you wait to be Trapped then apparently you are sent back. I haven't had the time to test this yet. If this is the case though as I suspect, I'd suggest a more...
- Sun Mar 22, 2020 12:42 am
- Forum: Waterdeep
- Topic: Mod 6.0 Bug Reports
- Replies: 129
- Views: 96853
Re: Mod 6.0 Bug Reports
All my new toons (4 since allowed) begin on the old toon side of the gate in the start area just as my old toon does immediately after creation. There is nothing else odd about it. It’s just as if they’ve always existed. They don’t start elsewhere then port or anything. They just start on the other ...
- Mon Feb 17, 2020 4:15 am
- Forum: Waterdeep
- Topic: ALFA 6.2 Haks
- Replies: 9
- Views: 7109
Re: ALFA 6.0 Haks
Thank you all for the work that went into this!
- Sun Dec 29, 2019 2:27 am
- Forum: Waterdeep
- Topic: 1400 DR, The Year of Lost Ships (DM JMecha)
- Replies: 13
- Views: 5787
Re: 1400 DR, The Year of Lost Ships (DM JMecha)
I’m in I may just have to bail if things go late.
Thanks JM, looking forward to it!
Thanks JM, looking forward to it!