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Online players
Online DMs
A skill is a talent that a character acquires and improves through training. As a character advances in level, he or she gets better at using some or all of her skills.
Each skill represents a different field of expertise. Some skills have different sub-types (e.g. the craft skill is divided into craft armor and craft alchemy -- among others), while others are used by a single task (e.g. attempting to stealth requires a good proficiency in both hide and move silently). Certain skills provide a synergy which expertise in one field provides better understanding of a different skill (e.g. being able to craft a trap gives you some insider knowledge on how to dismantle a trap).
An amount of skill points are gained at each level with the amount gained depending on the class level taken and the intelligence modifier of the character. These points can be used to increase the rank of any skill. However, some skills are more easily understood by some classes. While class skills (those a class can easily understand. e.g. a wizard understands skills related to spell casting) provide 1 skill rank for each skill point invested, cross-class skills are more expensive to represent the difficulty of learning something less associated with a class' basic training (e.g. a wizard has a harder time understanding stealth abilities than a sneaky rogue would).
Compared to the NwN2 default, Taunt and Set Trap have been removed entirely. Crafting requires a DM in ALFA, so while the craft skill remains, it does not function the same as it does in NwN2's campaigns. Lore has been broken up into its component Knowledge Skills. Perform has also been broken up into several different skills which have to be leveled separately. Parry is still available and is unmodified.
ALFA makes use of skill synergies like they exist in PnP. The following combinations apply bonuses.
5 ranks in... Provides a +2 bonus on...
Bluff Diplomacy, Intimidate, Sleight of Hand
Decipher Script Use Magic Device checks on scrolls
Handle Animal Ride
Jump Tumble
Knowledge(Arcana) Spellcraft
Knowledge(Dungeoneering) Survival checks when underground
Knowledge(Local) Gather Information
Knowledge(Nature) Survival checks in natural settings
Knowledge(Nobility) Diplomacy
Sense Motive Diplomacy
Spellcraft Use Magic Device checks on scrolls
Survival Knowledge(Nature)
Tumble Balance, Jump
Using Skill Checks
Using skill checks really requires a DM to pull off smoothly. This can be done at the DM’s request, orinitiated by the players. This also makes the game a lot closer to the pen and paper version. Some examples:
Playing with a DM allows you to do all kinds of things outside of the game engine, that helps make the game more realistic. Players should be encouraged to do things that their on-screen avatar is not capable of. Some ideas:
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