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Long ago, mind flayers conquered the strongholds of clan Duergar of the dwarven kingdom of Shanatar. After generations of enslavement and cruel experimentation at the hands of the illithids, the duergar (or gray dwarves) rose up against their masters and regained their freedom. Their emerged as a new subrace of dwarf with limited mental powers. The gray dwarves are an evil and bitter race, but retain the superior skill and workmanship of dwarvenkind. They have found themselves a niche in the Underdark, creating armor and weapons to trade with the warring races of that realm.
Duergar on the whole are evil, but some turn their backs on their fellows and seek a different sort of life. Male and female duergar are bald, and women do not grow beards. They are much thinner than other dwarves, with severe facial expressions, gray hair, and gray skin.
Ability adjustment
+2 Constitution, -4 Charisma
Racial features
Level adjustment: +1. Duergar are more powerful and gain levels more slowly than other races. It will take more experience for a duergar to reach level 2 than it would for normal races, for example.
Size: Medium
Favored class: Fighter. A multiclass dwarf's fighter class does not count when determining whether he takes an experience point penalty for multiclassing. Dwarven culture extols the virtues of battle, and the vocation comes easily to dwarves.
1/day - enlarge person as a wizard twice the gray dwarf's level (minimum 3rd level).
1/day - invisibility as a wizard twice the gray dwarf's level (minimum 3rd level).
Light sensitivity: -2 circumstance penalty to attack rolls, saves and checks when within bright sunlight.
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