This file defines the set of possible classes available in the
game (PC and NPC). The table below describes each field in
classes.2da and their purpose:
Column Name |
Description |
Values |
Label |
This field defines the name of the class.
Referenced? |
Any string value (w/o spaces). |
Name |
This field contains a line number index in the
talk table (.tlk) that corresponds to the class' name as it appears
in game. |
Any valid integer within the range of line numbers
in the .tlk file. |
Plural |
This field contains a line number index in the
talk table (.tlk) that corresponds to the class' plural name as it
appears in game. |
Any valid integer within the range of lines
available in the .tlk file. |
Lower |
This field contains a line number index in the
talk table (.tlk) that corresponds to the class' lowercase name as
it appears in game. |
Any valid integer within the range of lines
available in the .tlk file. |
Description |
This field contains a line number index in the
talk table (.tlk) that corresponds to the class' description as it
appears in game. |
Any valid integer within the range of line numbers
in the .tlk file. |
Icon |
This field defines the name of the class icon, a
TGA file either in a hak or in the UI\default\images\icons game
folder. |
A string in the form ic_b_*, where * corresponds
to the class name. |
BorderedIcon |
This field defines the name of the class icon with
a border, a TGA file either in a hak or in the
UI\default\images\icons game folder. |
A string in the form ic_*, where * corresponds to
the class name. |
HitDie |
This field defines the class Hit Die, which
corresponds to the number of hit points a class gains each level
(not including the Constitution modifier). |
An even integer number, typically: 4, 6, 8, 10, or
12. |
AttackBonusTable |
This field defines the Base Attack Bonus (BAB)
progression file for the class. |
A string value in the form CLS_ATK_*,
where * should correspond to the class name or an integer sequence.
By default, NWN2 is prepackaged with
3 generic BAB progression files (2DAs): cls_atk_1, cls_atk_2, and
cls_atk_3. |
FeatsTable |
This field defines the Feats progression file for
the class. |
A string value in the form CLS_FEAT_*, where *
should correspond to the class name. |
SavingThrowTable |
This field defines the Saving Throw progression
file for the class. |
A string value in the form CLS_SAVTHR_*?, where * should
correspond to the class name. |
SkillsTable |
This field defines the Skill progression file for
the class. |
A string value in the form CLS_SKILL_*?, where * should
correspond to the class name. |
BonusFeatsTable |
This field defines the bonus Feats progression
file for the class. |
A string value in the form CLS_BFEAT_*,
where * should correspond to the class name. |
SkillPointBase |
This field defines the base number of skill points
given at each level (exclude the Intelligence modifier). |
An even integer number, typically: 2, 4, 6, or
8. |
SpellGainTable |
This field defines the Spell Gain progression file
for the class. |
A string value in the form CLS_SPGN_*?, where * should
correspond to the class name or **** if the class is not a spell
casting class. |
SpellKnownTable |
This field defines the Spell Known progression
file for the class. |
A string value in the form CLS_SPKN_*?, where * should
correspond to the class name or **** if the class is not a spell
casting class. |
PlayerClass |
This field defines whether a class is a playable
character class or not. |
1 = Playable class, 0 = Not playable class |
SpellCaster |
This field defines whether a class is a spell
casting class or not. |
1 = Can cast spells, 0 = Cannot cast spell |
MetaMagicAllowed |
This field defines whether a class can use
metamagic feats or not. |
1 = Can use metamagic feats, 0 = Cannot use
metamagic feats |
MemorizesSpells |
This field defines whether a class must memorize
spells or not. |
1 = The class requires spell memorization (i.e.
Wizard), 0 = The class does not require spell memorization (i.e.
Sourcer) |
HasArcane |
This field defines whether a class casts arcane
spells or not. |
1 = Casts arcane spells, 0 = Doesen't cast arcane
spells |
HasDivine |
This field defines whether a class casts divine
spells or not. |
1 = Casts divine spells, 0 = Doesen't cast divine
spells |
HasSpontaneousSpells |
This field defines whether a class can cast
spontaneous spells or not. |
1 = Can cast spontaneous spells, 0 = Cannot cast
spontaneous spells |
SpontaneousConverstionTable |
This field defines the Spontaneous Spell
progression file. |
A string value in the form CLS_SPON_*?, where *
should correspond to the class name or **** if the class cannot
cast spontaneous spells. |
SpellSwapMinLvl |
Unknown. |
Default to ****. |
SpellSwapLvlInterval |
Unknown. |
Default to ****. |
SpellSwapLvlDiff |
Unknown. |
Default to ****. |
AllSpellsKnown |
This field defines whether a class has access to
all class spells (ie Cleric) or not. |
1 = Class has access to all spells, 0 = Class must
learn new spells or is not a spell casting class. |
HasInfiniteSpells |
This field defines whether a class can cast known
spells an infinite number of times per day or not. |
1 = Class has infinite spells, 0 = Class ha finite
spells (spell slots) |
HasDomains |
This field defines whether the class has access to
domain spells or not. |
1 = Class has domain spells (i.e. Cleric), 0 =
Class does not have domain spells |
HasSchool |
This field defines whether a class has access to
spell schools or not. |
1 = Class has schools of magic, 0 = Class does not
have schools of magic |
HasFamiliar |
This field defines whether a class has access to a
familiar or not. |
1 = Class gets a familiar, 0 = Class does not get
a familiar |
HasAnimalCompanion |
This field defines whether a class has access to
animal companions or not. |
1 = Class gets an animal companion, 0 = Class does
not get an animal companion |
Str |
This field defines the recommended Strength for
the class (for character creation purposes). |
Any integer number from 3 to 20. |
Dex |
This field defines the recommended Dexterity for
the class (for character creation purposes). |
Any integer number from 3 to 20. |
Con |
This field defines the recommended Constitution
for the class (for character creation purposes). |
Any integer number from 3 to 20. |
Wis |
This field defines the recommended Wisdom for the
class (for character creation purposes). |
Any integer number from 3 to 20. |
Int |
This field defines the recommended Intelligence
for the class (for character creation purposes). |
Any integer number from 3 to 20. |
Cha |
This field defines the recommended Charisma for
the class (for character creation purposes). |
Any integer number from 3 to 20. |
PrimaryAbil |
This field defines the class' primary
ability/attribute. |
One of STR, DEX, CON, WIS, INT, or CHA. |
SpellAbil |
This field defines the primary spell casting
ability/attribute. |
One of STR, DEX, CON, WIS, INT, or CHA. |
AlignRestrict |
This field defines the alignment restriction for
the class. |
A hexadecimal number.1 See below. |
AlignRstrctType |
This field defines the type (axis) of alignment
restriction for the class |
A hexadecimal number.2 See below. |
InvertRestrict |
This field inverts the alignment restriction
requirements. |
1 = Invert, 0 = Don't invert |
Constant |
This field defines the class constant. It has no
value in NWScript. |
A string value in the form CLS_TYPE_*, where *
should correspond to the class name. |
EffCRLvl01 |
This field defines the effective CR for the class
at level 1 (for ECL purposes). |
Any integer number greater than 0. Default is
1. |
EffCRLvl20 |
This field defines the effective CR for the class
at level 20. |
Any integer number greater than 0. Default is
20. |
PreReqTable |
This field defines the Prerequisites file for the
class. |
A string value in the form CLS_PRES_*?, where *
corresponds to the class name or **** if the class has no
prerequisites. This is for prestige classes only. |
MaxLevel |
This defines the maximum level for the class. |
Any integer number greater than or equal to 0. 0 =
unlimited levels. |
XPPenalty |
This defines the experience point penalty for the
class (for ECL purposes). |
Any integer number greather than or equal to
0. |
BonusSpellcasterLevelTable |
This field defines the bonus Spell Levels
progression for the class. |
A string value in the form CLS_BSPLVL_*?, where *
corresponds to the class name or **** if the class is not a spell
casting class/has no bonus spell level progression. |
ArcSpellLvlMod |
Unkown. |
Default to 0. |
DivSpellLvlMod |
Unknown. |
Default to 0. |
EpicLevel |
This field defines the level at which the class
becomes epic. |
A signed integer value greater than or equal to
-1. -1 = Level 21, 0 = Not epic. |
Package |
This field defines the starting package for the
class (for character creation purposes). |
An integer line number index in packages.2da?. |
FEATPracticedSpellcaster |
Unkown. Line number index into a file. TLK? |
Unkown. |
FEATExtraSlot |
Unkown. Line number index into a file. TLK? |
Unknown. |
CharGen_Chest |
This field contains the resource name of the
clothing object (blueprint) worn in the character's chest slot at
creation time. |
Any string value corresponding to an actual
clothing blueprint in the items palette or **** if nothing is worn
in that slot. Linked to chargenclothes.2da? |
CharGen_Feet |
This field contains the resource name of the
clothing object (blueprint) worn in the character's feet slot at
creation time. |
Any string value corresponding to an actual
clothing blueprint in the items palette or **** if nothing is worn
in that slot. Linked to chargenclothes.2da? |
CharGen_Hands |
This field contains the resource name of the
clothing object (blueprint) worn in the character's hands slot at
creation time. |
Any string value corresponding to an actual
clothing blueprint in the items palette or **** if nothing is worn
in that slot. Linked to chargenclothes.2da? |
CharGen_Cloak |
This field contains the resource name of the
clothing object (blueprint) worn in the character's cloak slot at
creation time. |
Any string value corresponding to an actual
clothing blueprint in the items palette or **** if nothing is worn
in that slot. Linked to chargenclothes.2da? |
CharGen_Head |
This field contains the resource name of the
clothing object (blueprint) worn in the character's head slot at
creation time. |
Any string value corresponding to an actual
clothing blueprint in the items palette or **** if nothing is worn
in that slot. Linked to chargenclothes.2da? |
Value |
Description |
0x00 |
No Restrictions |
0x01 |
No Neutral |
0x02 |
No Lawful |
0x03 |
No Lawful, No Neutral |
0x04 |
No Chaotic |
0x05 |
No Chaotic, No Neutral |
0x06 |
No Chaotic, No Lawful |
0x07 |
No Chaotic, No Lawful, No Neutral |
0x08 |
No Good |
0x09 |
No Good, No Neutral |
0x0A |
No Good, No Lawful |
0x0B |
No Good, No Lawful, No Neutral |
0x0C |
No Good, No Chaotic |
0x0D |
No Good, No Chaotic, No Neutral |
0x0E |
No Good, No Chaotic, No Lawful |
0x0F |
No Good, No Chaotic, No Lawful, No Neutral |
0x10 |
No Evil |
0x11 |
No Evil, No Neutral |
0x12 |
No Evil, No Lawful |
0x13 |
No Evil, No Lawful, No Neutral |
0x14 |
No Evil, No Chaotic |
0x15 |
No Evil, No Chaotic, No Neutral |
0x16 |
No Evil, No Chaotic, No Lawful |
0x17 |
No Evil, No Chaotic, No Lawful, No Neutral |
0x18 |
No Evil, No Good |
0x19 |
No Evil, No Good, No Neutral |
0x1A |
No Evil, No Good, No Lawful |
0x1B |
No Evil, No Good, No Lawful, No Neutral |
0x1C |
No Evil, No Good, No Chaotic |
0x1D |
No Evil, No Good, No Chaotic, No Neutral |
0x1E |
No Evil, No Good, No Chaotic, No Lawful |
0x1F |
No Evil, No Good, No Chaotic, No Lawful, No
Neutral |