Eldritch Knight
Studying the martial and arcane arts to equal degree, the eldritch knight is a versatile combatant who can cast fireball on their foes or charge them with sword drawn. The eldritch knight takes pride in their ability to use the right technique for the job: spells against physically tough foes and force of arms against spellcasting enemies.
Eldritch knights split their time between physical training to become better soldiers and arcane study to learn more powerful spells. They tend to be driven individuals, because simultaneously perfecting their spellcasting and combat prowess requires immense time and effort.
Requirements
Feats: Weapon Proficiency (Martial)
Spellcasting: Able to cast 3rd-level arcane spells
Class Features
Hit die: d6 |
Proficiencies: None |
Skill points: 2 + Int modifier |
Class skills:Concentration, Craft, Decipher Script, Jump, Knowlegde: Arcana, Knowledge: Nobility and Royalty, Parry, Ride, Sense Motive, Spellcraft, Swim |
Base attack bonus progression: High |
Saving throws | high: | Fortitude |
low: | Will, Reflex |
Class Progression
Level | Features Gained |
---|---|
1 | Combat casting, Skill Focus (Concentration) |
2 | +1 arcane spellcasting level |
3 | +1 arcane spellcasting level |
4 | +1 arcane spellcasting level |
5 | +1 arcane spellcasting level |
6 | +1 arcane spellcasting level |
7 | +1 arcane spellcasting level |
8 | +1 arcane spellcasting level |
9 | +1 arcane spellcasting level |
10 | +1 arcane spellcasting level |
Bonus Feats
The eldritch knight gains Combat Casting and Skill Focus (Concentration) at first level.
Arcane Spellcasting
At each level (except 1st level), an eldritch knight gains new spells per day, plus another effective casting level, as if they progressed in an arcane spellcasting class that they had prior to becoming an eldritch knight. If a character has multiple arcane spellcasting classes when becoming an eldritch knight, they must choose which arcane spellcasting class will benefit from all levels of eldritch knight.