tsm.alandfaraway.info
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bg.alandfaraway.info
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ms.alandfaraway.info
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Caeleyl
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The divine champion is the strong right arm of their deity. They serve as a guardian of holy sites, a protector of pilgrims and a leader of crusades. Though paladins fill these roles in many good-aligned churchs, a divine champion can take up the banner of any deity, regardless of alignment or ethos. These holy warriors are loved by their patron's worshipers and hated by the church's enemies in equal measure.
Base Attack Bonus: +7
Skills: Knowledge (Religion): 3 ranks
Feats: Weapon focus (diety's favored weapon)
Hit die: 10
Proficiencies: Weapons (simple, martial)
Skill points: 2 + Int modifier
Class skills: Climb, Craft, Handle Animal, Intimidate, Jump, Knowledge: Religion, Parry, Ride, Swim.
Base attack bonus progression: High
Saving throws: high: Fortitude
low: Reflex, Will
Level | Features Gained |
---|---|
1 | Lay on hands x1 |
2 | Bonus feat, sacred defense I |
3 | Smite infidel x1 |
4 | Bonus feat, sacred defense II |
5 | Divine wrath x1 |
6 | Bonus feat, sacred defense III |
7 | |
8 | Bonus feat, sacred defense IV |
9 | |
10 | Bonus feat, sacred defense V |
Blind Fight = Second chance to hit unseen enemy.
Combat Expertise = -3 to attack rolls transfers to +3 to AC.
Dodge = +1 AC Bonus.
Extra Turning = Turn Undead.
Improved Combat Expertise = +6 to AC transfers to -6 to attack rolls.
Improved Critical (any) = Doubles the Critical Hit Probability.
Improved Initiative = +4 initiative checks.
Improved Parry = Increased chance to counter attacks.
Weapon Focus (any) = +1 AB to one weapon.
Weapon Proficiency (exotic) = Allows to use Exotic Weapons.
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