Sorcerer

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Sorcerer
Sorcerer
Hit Die d4
Skills 2 + INT
Proficiencies Simple Weapons
Class Skills Bluff, Concentration, Craft, Knowledge (Arcana), Profession, Spellcraft

Source: Player's Handbook, p. 49-51
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"Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories--just raw power that they direct at will. Some sorcerers claim that the blood of dragons courses through their veins. That claim may even be true in some cases--it is common knowledge that certain powerful dragons can take humanoid form and even have humanoid lovers, and it's difficult to prove that a given sorcerer does not have a dragon ancestor. It's true that sorcerers often have striking good looks, usually with a touch of the exotic that hints at an unusual heritage. Others hold that the claim is either an unsubstantiated boast on the part of certain sorcerers or envious gossip on the part of those who lack the sorcerer's gift." -- Player's Handbook


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 Familiar, Spellcasting
2 +1 +0 +0 +3
3 +1 +1 +1 +3
4 +2 +1 +1 +4
5 +2 +1 +1 +4
6 +3 +2 +2 +5
7 +3 +2 +2 +5
8 +4 +2 +2 +6
9 +4 +3 +3 +6
10 +5 +3 +3 +7
11 +5 +3 +3 +7
12 +6/+1 +4 +4 +8
13 +6/+1 +4 +4 +8
14 +7/+2 +4 +4 +9
15 +7/+2 +5 +5 +9
16 +8/+3 +5 +5 +10
17 +8/+3 +5 +5 +10
18 +9/+4 +6 +6 +11
19 +9/+4 +6 +6 +11
20 +10/+5 +6 +6 +12


Spellcasting

See also: Sorcerer Spells.

A sorcerer casts arcane spells which are drawn primarily from the sorcerer/wizard spell list.

To learn or cast a spell, a sorcerer must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a sorcerer’s spell is 10 + the spell level + the sorcerer’s Charisma modifier + feats if applicable (such as Spellcasting Prodigy or Spell Focus).

A sorcerer begins play knowing four 0-level spells and two 1st-level spells of your choice.

Starting at their 6th class level, and every two levels after, sorcerers can replace one known spell with a new spell of the same level. The spell that can be replaced must be two spell levels below what the sorcerer can currently cast (1st level spell at 6, 1st or 2nd level spell at 8, 1st or 2nd or 3rd level spell at 10, and so forth).

A sorcerer does not need to prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level. He does not have to decide ahead of time which spells he’ll cast.

Sorcerers can also use metamagic feats instantly when choosing spells to cast.


Level Spells per Day Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1 5 3 4 2
2 6 4 5 2
3 6 5 5 3
4 6 6 3 6 3 1
5 6 6 4 6 4 2
6 6 6 5 3 7 4 2 1
7 6 6 6 4 7 5 3 2
8 6 6 6 5 3 8 5 3 2 1
9 6 6 6 6 4 8 5 4 3 2
10 6 6 6 6 5 3 9 5 4 3 2 1
11 6 6 6 6 6 4 9 5 5 4 3 2
12 6 6 6 6 6 5 3 9 5 5 4 3 2 1
13 6 6 6 6 6 6 4 9 5 5 4 4 3 2
14 6 6 6 6 6 6 5 3 9 5 5 4 4 3 2 1
15 6 6 6 6 6 6 6 4 9 5 5 4 4 4 3 2
16 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 2 1
17 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 3 3 2
18 6 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 3 2 1
19 6 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 3 3 3 2
20 6 6 6 6 6 6 6 6 6 6 9 5 5 4 4 4 3 3 3 3