Mystic Theurge

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Mystic Theurge
Mystic Theurge
Hit Die d4
Skills 2 + INT
Proficiencies
Class Skills Concentration, Craft, Decipher Script, Knowledge (Arcana), Knowledge (Religion), Profession, Sense Motive, Spellcraft
Requirements
Skills Knowledge (Arcana) 6, Knowledge (Religion) 6
Other Spellcasting: Able to cast 2nd level Arcane Spells and 2nd level Divine Spells

Source: Dungeon Master's Guide, p. 192
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"Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike, While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, simultaneously mastering spells common to clerics and wizards. Mystic theurges have unparalleled diversity of spells. In time, a mystic theurge can cast almost any spell in the Handbook. While a mystic theurge doesn't have the uninterrupted spell advancement that a cleric, wizard, or sorcerer, he makes up for this with versatility. Mystic theurges are so obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight. Because a mystic theurge casts both arcane and divine spells, members of this class are multiclass spellcasters. Cleric/sorcerers and cleric/wizards are the most common mystic theurges, with druid/sorcerers more rare and druid/wizards almost unheard of. Mystic theurges tend to be fascinated with magic in whatever form it takes. They're always on the hunt for powerful magic items and new arcane spells. Those mystic theurges who worship a deity use the power of their spellcasting to further their deity's agenda." -- Dungeon Master's Guide


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +0 +2 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
2 +1 +0 +0 +3 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
3 +1 +1 +1 +3 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
4 +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
5 +2 +1 +1 +4 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
6 +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
7 +3 +2 +2 +5 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
8 +4 +2 +2 +6 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
9 +4 +3 +3 +6 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class
10 +5 +3 +3 +7 +1 level of existing arcane spellcasting class/+1 level of existing divine spellcasting class


Spells per Day: When a new mystic theurge level is gained, the character gains new spells per day as if he had also gained a level in any one arcane spellcasting class he belonged to before he added the prestige class and any one divine spellcasting class he belonged to previously. He does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that he adds the level of mystic theurge to the level of whatever other arcane spellcasting class and divine spellcasting class the character has, then determines spells per day and caster level accordingly.

For example, a 3rd-level cleric/3rd-level wizard who takes a level in mystic theurge has the same access to spells as a 4th-level cleric and a 4th-level wizard. But he continues to turn undead as a 3rd-level cleric, and his wizard familiar won't gain any new abilities. If a character had more than one arcane spellcasting class or more than one divine spellcasting class before he became a mystic theurge, he must decide to which class he adds each level of mystic theurge for the purpose of determining spells per day.