Difference between revisions of "Class"

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(Prestige Classes)
(Character Classes)
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''Classes marked with an asterisk (*) are deemed [[Exceptional Characters | exceptional]]. You must acquire permission prior to playing one.''
 
''Classes marked with an asterisk (*) are deemed [[Exceptional Characters | exceptional]]. You must acquire permission prior to playing one.''
  
; [[Bard]] : Masters of both music and knowledge, bards travel through the lands, inspiring adventurers and weaving tales.
+
{| style="text-align: center; margin-left: auto; margin-right: auto;" cellpadding="7"
; [[Cleric]] : [[Faerun]]'s [[Deities | deities]] are alive and active in the world. Most choose to exert their will not directly, but through their faithful clerics.
+
| [[Bard]]  
; [[Druid]] : One with nature, druids employ powerful magic. Some are said to have the power to shed their skin, and take on the form of beasts.
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| [[Cleric]]  
; [[Favored Soul]]* : Seen as blessed or favored, these souls do not pray or gather for their divine connection. Instead, they are born with it.
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| [[Druid]]  
; [[Fighter]] : A bloody axe. A half-broken shield. A slain ogre, under a mighty boot. Fighters are the muscle, the champions, the defenders, the warriors.
+
| [[Favored Soul]]*  
; [[Monk]] : From cloistered monasteries, these versatile, code-driven warriors are capable of holding their own, with only their own hands and feet.
+
| [[Fighter]]  
; [[Paladin]] : Both moral and ethical, few can claim the paladin's path. Those who do are an undeniable force against evil.
+
| [[Monk]]  
; [[Ranger]] : At home among nature, rangers can be duel-wielding warriors, flanking their trusted animal companion. Or, they may just be a shadow in the forest, capable of striking an enemy from a distance with their bow.
+
| [[Paladin]]  
; [[Rogue]] : Thugs, cutthroats, spies, diplomats, scouts. Rogues are versatile, picking up new skills, trades, and pockets unlike most others.
+
|-
; [[Sorcerer]] : Born of arcane power, sorcerers require no study, no books, no teachers. Only their blood and their will are needed to devastate their enemies.
+
| [[Ranger]]  
; [[Spirit Shaman]] : Few understand spirits as these shamans do. Their divine connection gives them power over spirit creatures, as well as natural spells.
+
| [[Rogue]]  
; [[Swashbuckler]] : These daring, agile, and intelligent warriors are as effective in a quick battle as they are in a social gathering.
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| [[Sorcerer]]  
; [[Warlock]]* : Tapping into their very soul, warlocks are capable of peerless invocations of power.
+
| [[Spirit Shaman]]  
; [[Wizard]] : Through sheer mental effort, wizards are able to study, and understand arcane magic. A prepared wizard is a terrible thing to behold.
+
| [[Swashbuckler]]  
 +
| [[Warlock]]*  
 +
| [[Wizard]]  
 +
|}
  
 
== Prestige Classes ==
 
== Prestige Classes ==

Revision as of 12:27, 24 January 2014

"Adventurers seek gold, glory, justice, fame, power or knowledge, or perhaps other goals, some noble and some base. Each chooses a different way to achieve those goals, from brutal combat power, to mighty magic, to subtle skills. Some adventurers prevail and grow in experience, wealth and power. Others die." -- Player's Handbook

A character's class represents their profession, training, or vocation. It determines their ability to be deadly in combat, their magical abilities, effective skills, and much more.

Inside A Land Far Away, the classes available to the player are the same as those found in Neverwinter Nights 2 and its expansions, with some additions. However, there are a few cases where things may differ, whether it’s how we handle them in ALFA, or how the actual mechanics differ. Even if you are familiar with the different classes, it can't hurt to have a quick skim over the following entries. If you are not familiar with the Forgotten Realms, and Dungeon and Dragons, classes - you'll find a handful of links below which should full you in on the basics.

Additionally, NPC and creature classes are linked here. While most players may not be interested in these entries, world builders can use these classes to create content.

Character Classes

Base classes have no or loose requirements, and with few exception, anyone is able to play them. These classes give your character the ability to cast magic spells, use a two handed axes, effectively use heavy armor and shields, disarm traps, and sing inspiring ballads.

Classes marked with an asterisk (*) are deemed exceptional. You must acquire permission prior to playing one.

Bard Cleric Druid Favored Soul* Fighter Monk Paladin
Ranger Rogue Sorcerer Spirit Shaman Swashbuckler Warlock* Wizard

Prestige Classes

Prestige classes are as diverse as those who use them. Access to a faction, racial abilities, multiclassing, or specific events can qualify you for prestige classes. All prestige classes are considered exceptional, and require approval to unlock.

Arcane Archer Arcane Scholar Arcane Trickster Assassin Blackguard Bladesinger Divine Champion
Doomguide Duelist Dwarven Defender Eldritch Knight Frenzied Berserker Harper Agent Hellfire Warlock
Invisible Blade Knight Protector Mystic Theurge Pale Master Red Dragon Disciple Red Wizard of Thay Sacred Fist
Shadow Thief Shadowdancer Stormlord Warpriest Weapon Master