Arcane Trickster

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Arcane Trickster
Arcane Trickster
Hit Die d4
Skills 4 + INT
Proficiencies None
Class Skills Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge (All), Listen, Move Silently, Open Lock, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spellcraft, Spot, Swim, Tumble, Use Rope
Requirements
Feats Sneak Attack (+2d6)
Skills Decipher Script 7, Disable Device 7, Escape Artist 7, Knowledge (Arcana) 4
Other Ability to cast at least one arcane spell of 3rd level or higher
Alignment
LG NG CG
LN N CN
LE NE CE

Source: Dungeon Master's Guide, p. 177-8
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"Arcane tricksters combine their knowledge of spells with a taste for intrigue, larceny, or just plain mischief. They are among the most adaptable of adventurers.." -- Dungeon Master's Guide


Class Features

Level BAB Fortitude Reflex Will Special
1 +0 +0 +2 +2 Pilfer Magic (1x/day)
2 +1 +0 +3 +3 Sneak Attack (+1d6)
3 +1 +1 +3 +3 Impromptu Sneak Attack (1x/day)
4 +2 +1 +4 +4 Sneak Attack (+2d6)
5 +2 +1 +4 +4 Pilfer Magic (2x/day)
6 +3 +2 +5 +5 Sneak Attack (+3d6)
7 +3 +2 +5 +5 Impromptu Sneak Attack (2x/day)
8 +4 +2 +6 +6 Sneak Attack (+4d6)
9 +4 +3 +6 +6 Impromptu Sneak Attack (3x/day), Pilfer Magic (3x/day)
10 +5 +3 +7 +7 Sneak Attack (+5d6)


Spell Progression

When a new arcane trickster level is gained, the character gains new spells per day (and spells known, if applicable) as though they had gained a level in whatever arcane spellcasting class gave them access 3rd-level arcane spells. If the character has more than one applicable arcane spellcasting class, they must pick one to improve.


Pilfer Magic: At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is equivalent to a dispel magic that affects the most powerful effect currently on the target. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. They can use this ability twice per day at 5th level and three times per day at 9th level.


Sneak attack: At every even-numbered level (2nd, 4th, 6th, 8th, and 10th), the arcane trickster gains an additional +1d6 to their sneak attack damage. This ability stacks with sneak attack dice from other classes.


Impromptu sneak attack: Once per day a 3rd-level arcane trickster can use this ability to deny an enemy their Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level, and again at 9th level.