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		<title>VisualEffects.2da - Revision history</title>
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		<updated>2026-07-03T04:50:06Z</updated>
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		<id>https://www.alandfaraway.info/Wiki/index.php?title=VisualEffects.2da&amp;diff=2031&amp;oldid=prev</id>
		<title>Foambats4all: Created page with &quot;Category:2DA Files Defines visual effects, as well as other information such as sounds and screen shaking. These are applied as EffectVisualEffect. Visual effects make...&quot;</title>
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				<updated>2014-02-11T23:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:2DA_Files&quot; title=&quot;Category:2DA Files&quot;&gt;Category:2DA Files&lt;/a&gt; Defines visual effects, as well as other information such as sounds and screen shaking. These are applied as &lt;a href=&quot;/Wiki/index.php?title=EffectVisualEffect&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;EffectVisualEffect (page does not exist)&quot;&gt;EffectVisualEffect&lt;/a&gt;. Visual effects make...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:2DA Files]]&lt;br /&gt;
Defines visual effects, as well as other information such as sounds and screen shaking. These are applied as [[EffectVisualEffect]]. Visual effects make heavy use of [[SEF]] files.&lt;br /&gt;
&lt;br /&gt;
== Definition ==&lt;br /&gt;
{| class=&amp;quot;wikitable_standard twoColumn&amp;quot;&lt;br /&gt;
! Column&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| ''&amp;lt;Blank&amp;gt;''&lt;br /&gt;
| Unique identifier.&lt;br /&gt;
|-&lt;br /&gt;
| Label&lt;br /&gt;
| General description of the effect.&lt;br /&gt;
|-&lt;br /&gt;
| Type_FD&lt;br /&gt;
| Effect type.&lt;br /&gt;
* D = Duration effect, or persistent.&lt;br /&gt;
* F = &amp;quot;Fire and Forget&amp;quot;. Typically for instant effects.&lt;br /&gt;
* B = Beam.&lt;br /&gt;
|-&lt;br /&gt;
| OrientWithGround&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| DelayDurationFX&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Imp_HeadCon_Node&lt;br /&gt;
| The impact Visual Effect SEF that plays on the head node.&lt;br /&gt;
|-&lt;br /&gt;
| Imp_Impact_Node&lt;br /&gt;
| The impact Visual Effect SEF that plays on the impact node.&lt;br /&gt;
|-&lt;br /&gt;
| Imp_Root_S_Node&lt;br /&gt;
| The VFX model played on the root node, for small targets.&lt;br /&gt;
|-&lt;br /&gt;
| Imp_Root_M_Node&lt;br /&gt;
| The VFX model played on the root node, for medium targets.&lt;br /&gt;
|-&lt;br /&gt;
| Imp_Root_L_Node&lt;br /&gt;
| The VFX model played on the root node, for large targets.&lt;br /&gt;
|-&lt;br /&gt;
| Imp_Root_H_Node&lt;br /&gt;
| The VFX model played on the root node, for huge targets.&lt;br /&gt;
|-&lt;br /&gt;
| ProgFX_Impact&lt;br /&gt;
| This is used for effects that affect another model, rather than using a model of its own, like stoneskin and/or invisibility.&lt;br /&gt;
|-&lt;br /&gt;
| SoundImpact&lt;br /&gt;
| The sound file to be played on the impact of the VFX.&lt;br /&gt;
|-&lt;br /&gt;
| Dur_HeadCon_Node&lt;br /&gt;
| SEF to play for the duration of the visual effect on the head node.&lt;br /&gt;
|-&lt;br /&gt;
| Dur_Impact_Node&lt;br /&gt;
| SEF to play for the duration of the visual effect on the head node.&lt;br /&gt;
|-&lt;br /&gt;
| Dur_Root_S_Node&lt;br /&gt;
| VFX model played on the root node for the duration of the visual effect on small targets.&lt;br /&gt;
|-&lt;br /&gt;
| Dur_Root_M_Node&lt;br /&gt;
| VFX model played on the root node for the duration of the visual effect on medium targets.&lt;br /&gt;
|-&lt;br /&gt;
| Dur_Root_L_Node&lt;br /&gt;
| VFX model played on the root node for the duration of the visual effect on large targets.&lt;br /&gt;
|-&lt;br /&gt;
| Dur_Root_H_Node&lt;br /&gt;
| VFX model played on the root node for the duration of the visual effect on huge targets.&lt;br /&gt;
|-&lt;br /&gt;
| ProgFX_Duration&lt;br /&gt;
| Programmed FX that have a duration.&lt;br /&gt;
|-&lt;br /&gt;
| SoundDuration&lt;br /&gt;
| Sound file played while the VFX is occurring.&lt;br /&gt;
|-&lt;br /&gt;
| ProgFX_Cessation&lt;br /&gt;
| Programmed effects that apply at the end of the duration.&lt;br /&gt;
|-&lt;br /&gt;
| SoundCessastion&lt;br /&gt;
| Sound file played when the VFX ends.&lt;br /&gt;
|-&lt;br /&gt;
| Ces_HeadCon_Node&lt;br /&gt;
| The Cessation Visual Effect SEF that plays on the head node.&lt;br /&gt;
|-&lt;br /&gt;
| Ces_Impact_Node&lt;br /&gt;
| The Cessation Visual Effect SEF that plays on the impact node.&lt;br /&gt;
|-&lt;br /&gt;
| Ces_Root_S_Node&lt;br /&gt;
| VFX model played on the root node for the cessation of the effect for small targets.&lt;br /&gt;
|-&lt;br /&gt;
| Ces_Root_M_Node&lt;br /&gt;
| VFX model played on the root node for the cessation of the effect for medium targets.&lt;br /&gt;
|-&lt;br /&gt;
| Ces_Root_L_Node&lt;br /&gt;
| VFX model played on the root node for the cessation of the effect for large targets.&lt;br /&gt;
|-&lt;br /&gt;
| Ces_Root_H_Node&lt;br /&gt;
| VFX model played on the root node for the cessation of the effect for huge targets.&lt;br /&gt;
|-&lt;br /&gt;
| ShakeType&lt;br /&gt;
| If a screen bump or shake is associated with the VFX as well.&lt;br /&gt;
* 0 = no shake&lt;br /&gt;
* 1 = screen bump &lt;br /&gt;
* 2 = screen shake&lt;br /&gt;
|-&lt;br /&gt;
| ShakeDelay&lt;br /&gt;
| A delay to the bump/shake effect, in seconds.&lt;br /&gt;
|-&lt;br /&gt;
| ShakeDuration&lt;br /&gt;
| How long to shake if screen shake is selected.&lt;br /&gt;
|-&lt;br /&gt;
| LowViolence&lt;br /&gt;
| VFX to use instead if low violence option is selected.&lt;br /&gt;
|-&lt;br /&gt;
| LowQuality&lt;br /&gt;
| If low quality is selected in video options, use this vfx model instead of the one listed.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Foambats4all</name></author>	</entry>

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