<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=Survival</id>
		<title>Survival - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=Survival"/>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Survival&amp;action=history"/>
		<updated>2026-04-04T02:38:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Survival&amp;diff=3642&amp;oldid=prev</id>
		<title>Arianna: Created page with &quot;Survival (Wis)  Check: You can keep yourself and others safe and fed in the wild. The table below gives the DCs for various tasks that require Survival checks.  Survival does...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Survival&amp;diff=3642&amp;oldid=prev"/>
				<updated>2021-12-06T11:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Survival (Wis)  Check: You can keep yourself and others safe and fed in the wild. The table below gives the DCs for various tasks that require Survival checks.  Survival does...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Survival (Wis)&lt;br /&gt;
&lt;br /&gt;
Check:&lt;br /&gt;
You can keep yourself and others safe and fed in the wild. The table below gives the DCs for various tasks that require Survival checks.&lt;br /&gt;
&lt;br /&gt;
Survival does not allow you to follow difficult tracks unless you are a ranger or have the Track feat (see the Restriction section below).&lt;br /&gt;
&lt;br /&gt;
Survival DC      Task&lt;br /&gt;
10               Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no &lt;br /&gt;
                 food or water supplies needed). You can provide food and water for one other person for every 2                  points by which your check result exceeds 10.&lt;br /&gt;
15               Gain a +2 bonus on all Fortitude saves against severe weather while moving up to one-half your &lt;br /&gt;
                 overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to &lt;br /&gt;
                 one other character for every 1 point by which your Survival check result exceeds 15.&lt;br /&gt;
15               Keep from getting lost or avoid natural hazards, such as quicksand.&lt;br /&gt;
15               Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check &lt;br /&gt;
                 result exceeds 15, you can predict the weather for one additional day in advance.&lt;br /&gt;
Varies           Follow tracks (see the Track feat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Action:&lt;br /&gt;
Varies. A single Survival check may represent activity over the course of hours or a full day. A Survival check made to find tracks is at least a full-round action, and it may take even longer.&lt;br /&gt;
&lt;br /&gt;
Try Again:&lt;br /&gt;
Varies. For getting along in the wild or for gaining the Fortitude save bonus noted in the table above, you make a Survival check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, you make a Survival check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed. For finding tracks, you can retry a failed check after 1 hour (outdoors) or 10 minutes(indoors) of searching.&lt;br /&gt;
&lt;br /&gt;
Restriction:&lt;br /&gt;
While anyone can use Survival to find tracks (regardless of the DC), or to follow tracks when the DC for the task is 10 or lower, only a ranger (or a character with the Track feat) can use Survival to follow tracks when the task has a higher DC.&lt;br /&gt;
&lt;br /&gt;
Special:&lt;br /&gt;
If you have 5 or more ranks in Survival, you can automatically determine where true north lies in relation to yourself.&lt;br /&gt;
&lt;br /&gt;
A ranger gains a bonus on Survival checks when using this skill to find or follow the tracks of a favored enemy.&lt;br /&gt;
&lt;br /&gt;
If you have the Self-Sufficient feat, you get a +2 bonus on Survival checks.&lt;br /&gt;
&lt;br /&gt;
Synergy:&lt;br /&gt;
If you have 5 or more ranks in Survival, you get a +2 bonus on Knowledge (nature) checks.&lt;br /&gt;
If you have 5 or more ranks in Knowledge (dungeoneering), you get a +2 bonus on Survival checks made while underground.&lt;br /&gt;
If you have 5 or more ranks in Knowledge (nature), you get a +2 bonus on Survival checks in aboveground natural environments (aquatic, desert, forest, hill, marsh, mountains, and plains).&lt;br /&gt;
If you have 5 or more ranks in Knowledge (geography), you get a +2 bonus on Survival checks made to keep from getting lost or to avoid natural hazards.&lt;br /&gt;
If you have 5 or more ranks in Knowledge (the planes), you get a +2 bonus on Survival checks made while on other planes.&lt;br /&gt;
If you have 5 or more ranks in Search, you get a +2 bonus on Survival checks to find or follow tracks.&lt;br /&gt;
&lt;br /&gt;
* Survival is also used in ALFA to determine if you can successfully sleep outside or harvest certain plants.&lt;/div&gt;</summary>
		<author><name>Arianna</name></author>	</entry>

	</feed>