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		<id>https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=Charisma</id>
		<title>Charisma - Revision history</title>
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		<updated>2026-04-03T23:03:54Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Charisma&amp;diff=3691&amp;oldid=prev</id>
		<title>Arianna: Created page with &quot; Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual stren...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Charisma&amp;diff=3691&amp;oldid=prev"/>
				<updated>2021-12-10T19:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual stren...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score.&lt;br /&gt;
&lt;br /&gt;
You apply your character’s Charisma modifier to:&lt;br /&gt;
&lt;br /&gt;
    Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks. These are the skills that have Charisma as their key ability.&lt;br /&gt;
    Checks that represent attempts to influence others.&lt;br /&gt;
    Turning checks for clerics and paladins attempting to turn zombies, vampires, and other undead.&lt;br /&gt;
&lt;br /&gt;
Sorcerers and bards get bonus spells based on their Charisma scores. The minimum Charisma score needed to cast a sorcerer or bard spell is 10 + the spell’s level.&lt;br /&gt;
&lt;br /&gt;
When an ability score changes, all attributes associated with that score change accordingly. A character does not retroactively get additional skill points for previous levels if she increases her intelligence. &lt;br /&gt;
&lt;br /&gt;
[[Skills]]&lt;/div&gt;</summary>
		<author><name>Arianna</name></author>	</entry>

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