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		<updated>2026-07-03T08:39:26Z</updated>
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	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=ALFA_Build_Module&amp;diff=3357</id>
		<title>ALFA Build Module</title>
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				<updated>2019-12-25T16:58:24Z</updated>
		
		<summary type="html">&lt;p&gt;Hialmartest1: Update links to downlad.alanadfaraway.info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Technical Manuals]]&lt;br /&gt;
The ALFA Build Module is a stripped down but fully functional module, for builders to use as a basis for their work.&lt;br /&gt;
&lt;br /&gt;
If at any point you become stuck, consider logging into [[IRC Chat]], and joining #alfa-tech.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prerequisites ==&lt;br /&gt;
To start, you must first download the following files:&lt;br /&gt;
* [https://download.alandfaraway.info/builders/alfa00_buildmod.zip alfa00_buildmod.zip] -- The build module itself.&lt;br /&gt;
* [https://download.alandfaraway.info/builders/missing_textures.zip missing_textures.zip] -- Files to fix missing texture errors when the module loads.&lt;br /&gt;
* [https://download.alandfaraway.info/builders/alfa_builder_overrides.zip alfa_builder_overrides.zip] -- Extract this in your override folder.&lt;br /&gt;
* [http://neverwintervault.org/project/nwn2/other/tool/advanced-script-compiler-nwn2 Advanced Script Compiler] -- Capable of compiling [[ALFA Core Rules | ACR]] scripts.&lt;br /&gt;
&lt;br /&gt;
Next, locate the following directories:&lt;br /&gt;
* '''NWN2 Home Directory''' -- The Neverwinter Nights 2 folder inside of your documents folder.&lt;br /&gt;
:: ''Example:'' &amp;quot;&amp;lt;code&amp;gt;C:\Users\'''&amp;lt;User&amp;gt;'''\Documents\Neverwinter Nights 2&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
* '''NWN2 Install Directory''' --The Neverwinter Nights 2 installation directory.&lt;br /&gt;
:: ''Example:'' &amp;quot;&amp;lt;code&amp;gt;C:\Program Files (x86)\Atari\Neverwinter Nights 2&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
:: ''Example:'' &amp;quot;&amp;lt;code&amp;gt;C:\GOG Games\Neverwinter Nights 2&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
=== Toolset Files ===&lt;br /&gt;
The following instructions should place the files in the correct place.&lt;br /&gt;
# Open the ''missing_textures.zip'' file that you downloaded. It should contain two folders, with the files already organized for you.&lt;br /&gt;
# Open the '''NWN2 Installation Directory'''.&lt;br /&gt;
# Extract files from the .zip archive, merging as needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced Script Compiler ===&lt;br /&gt;
# Quit the toolset, if it is active.&lt;br /&gt;
# Open the '''NWN2 Installation Directory'''.&lt;br /&gt;
# Navigate first to &amp;lt;code&amp;gt;NWN2Toolset&amp;lt;/code&amp;gt; then to &amp;lt;code&amp;gt;Plugins&amp;lt;/code&amp;gt;.&lt;br /&gt;
:: ''Example:'' &amp;quot;&amp;lt;code&amp;gt;C:\Program Files (x86)\Atari\Neverwinter Nights 2\NWN2Toolset\Plugins&amp;lt;/code&amp;gt;&amp;quot;&lt;br /&gt;
# Open the AdvancedScriptCompiler.zip archive, and open the &amp;lt;code&amp;gt;ToolsetPlugin&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Extract &amp;lt;code&amp;gt;NWN2ToolsetCompilerPlugin.dll&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;NWNScriptCompilerDll.ndl&amp;lt;/code&amp;gt; to the Plugins folder specified above.&lt;br /&gt;
# Launch the toolset and enable plugin loading (if you have not done so). To do this, open the View &amp;gt; Options menu item in the toolset main menu bar, click on General, change the &amp;quot;Security &amp;gt; AllowPlugins&amp;quot; option to read &amp;quot;Load all plugins&amp;quot;.  The default is to only load Obsidian provided plugins.&lt;br /&gt;
# Restart the toolset.&lt;br /&gt;
&lt;br /&gt;
Once installed, simply compile scripts as normal and the Advanced Script Compiler will automatically be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Build Module ===&lt;br /&gt;
Finally, we place the build module into our modules folder.&lt;br /&gt;
# Navigate to the '''NWN2 Home Directory'''.&lt;br /&gt;
# Open the &amp;lt;code&amp;gt;modules&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
# Create a folder for your build module, example ''alfa00_buildmodule''.&lt;br /&gt;
# Extract the contents of ''alfa00_buildmod.zip'' into the folder you created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
''None currently. Ask the tech team so we can answer questions to improve this tutorial or add to this FAQ.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [https://github.com/ALandFarAway/ALFA-Base-Resources/tree/master/buildmod Buildmod on GitHub]&lt;/div&gt;</summary>
		<author><name>Hialmartest1</name></author>	</entry>

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